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[Freeciv-Dev] (PR#12840) delay in pollution patrol (possible causes)
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[Freeciv-Dev] (PR#12840) delay in pollution patrol (possible causes)

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To: bdunstan149@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#12840) delay in pollution patrol (possible causes)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 27 Apr 2005 19:21:42 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12840 >

OK, now just two more problems.

1.  We don't want to share inbound maps with other players.  One way to
do this is to just have a 32x larger array with separate maps.

2.  Could you declare the array on the stack in each call to
auto_settlers_player?  Then there would be no state information kept
around from turn-to-turn (maybe bad?) but also we don't have to worry
about checking for stale information, and memory management becomes trivial.

-jason




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