Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] Re: (PR#12916) add ww to startunits
Home

[Freeciv-Dev] Re: (PR#12916) add ww to startunits

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12916) add ww to startunits
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Wed, 27 Apr 2005 17:30:09 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12916 >

Pottery is already devaluated in the former smallpox gems, a worker
should actually increase the value of a granary, see

http://forum.freeciv.org/viewtopic.php?p=3924#3924

On 4/28/05, Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12916 >
> 
> On Wed, Apr 27, 2005 at 04:13:07PM -0700, Jason Short wrote:
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12916 >
> >
> > This patch changes startunits from ccx to ccwwx.
> >
> > cwx would also be a good candidate.  But there should definitely be some
> > w in there.
> 
> Why so?  That devalues pottery a fair bit in the early game.
> 
>         -- Benoît
> 
>





[Prev in Thread] Current Thread [Next in Thread]