[Freeciv-Dev] Re: (PR#12888) testing rulesets integrity
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12888 >
Peter Schaefer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12888 >
>
> starting the client to test a ruleset is a pain, since the game
> requires at least one client to start, OR using the gui, the server
> output is not copied
>
> better would be:
> - make commandline options that make the server read a ruleset and
> other data before game starts solely for the purpose of testing
This change is already planned for the future.
> - allow setting minplayers to zero
No thanks. Try running
create a
start
in the server command line to run a game with a single AI player.
> - make server give some info to clients about why the server aborts
That would be rather helpful.
-jason
- [Freeciv-Dev] Re: (PR#12888) testing rulesets integrity,
Jason Short <=
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