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[Freeciv-Dev] Re: (PR#12888) testing rulesets integrity
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[Freeciv-Dev] Re: (PR#12888) testing rulesets integrity

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To: peter.schaefer@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12888) testing rulesets integrity
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 25 Apr 2005 12:01:07 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12888 >

Peter Schaefer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12888 >
> 
> starting the client to test a ruleset is a pain, since the game
> requires at least one client to start, OR using the gui, the server
> output is not copied
> 
> better would be:
> - make commandline options that make the server read a ruleset and
> other data before game starts solely for the purpose of testing

This change is already planned for the future.

> - allow setting minplayers to zero

No thanks.  Try running

  create a
  start

in the server command line to run a game with a single AI player.

> - make server give some info to clients about why the server aborts

That would be rather helpful.

-jason





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