Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2005:
[Freeciv-Dev] (PR#11612) 0: tech "None": requires itself
Home

[Freeciv-Dev] (PR#11612) 0: tech "None": requires itself

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11612) 0: tech "None": requires itself
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Mar 2005 12:10:23 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11612 >

> [cazfi - Sun Dec 19 23:58:10 2004]:
> 
> 
>   Says HEAD client when I:
> 
>   1. ./ser -f <save_from_#10981>
>   2. ./civ
>   3. "Connect to network game"
>   4. "Ok"
>   5. "Start"
>   6. /take mind

I believe this occurrs any time you take a player in a running game
(including auto-take when you connect to the game with the same
username).  It doesn't happen in 2.0; I have no idea yet what could
cause it.

-jason




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] (PR#11612) 0: tech "None": requires itself, Jason Short <=