[Freeciv-Dev] Re: (PR#12682) AI Ignores Building Effects for Tech. Wants
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12682 >
On Mon, 28 Mar 2005, Benedict Adamson wrote:
> Per I. Mathisen wrote:
> ...
> > One solution may be to add AI hints in the techs.ruleset about which techs
> > the AI should research.
> ...
>
> The tech_goals hint for each nation can perhaps alleviate this problem.
I just removed tech_goals from Freeciv, just not the ruleset yet ;-)
The problem with it is that we use the nations in multiple rulesets, while
we really want the tech hints to be specific to the individual
techs.ruleset.
- Per
|
|