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[Freeciv-Dev] (PR#12617) Feature request: Relocate units
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[Freeciv-Dev] (PR#12617) Feature request: Relocate units

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#12617) Feature request: Relocate units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 24 Mar 2005 14:30:57 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12617 >

> [per - Thu Mar 24 20:23:40 2005]:
> 
> RMS:
> > It would also be good to add a feature that you can tell each city
> > where to send the units it produces.
> 
> There are two ways to do this:
>  - client side (add automatic goto), would only work on a continent basis
>  - server side (teleport production), big rules change

It should absolutely be done client-side (i.e., with orders).

However there are still two ways to do this:

* Client calculates orders for the unit before it's produced, server
automatically assigns them.  Orders must be recalculated any time
production is changed.

* Client determines when a new-unit-packet means a newly built unit, and
builds and assigns orders for the unit then.

The latter seems wrong to me.  But the first is no picnic either.

-jason




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