[Freeciv-Dev] (PR#12556) Killing a diplomat while infiltrating gets repo
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Subject: |
[Freeciv-Dev] (PR#12556) Killing a diplomat while infiltrating gets reported twice |
From: |
"Brendon" <yautja@xxxxxxxxxxxxxxx> |
Date: |
Sat, 19 Mar 2005 17:59:15 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12556 >
This has been in 2.0 for as long as I can remember, but only recently
investigated the city first to confirm my suspicions.
I think the second 2 function calls in
server/diplomats.c - line:1139 - diplomat_infiltrate_tile
are obsolete code that wasn't removed somehow.
-----------------------------
notify_player_ex(cplayer, ptile, E_MY_DIPLOMAT_FAILED,
_("Your %s has been eliminated defending %s"
" against a %s."), unit_name(punit->type),
(pcity ? pcity->name : ""), unit_name(pdiplomat->type));
notify_player_ex(pplayer, ptile, E_ENEMY_DIPLOMAT_FAILED,
_("An enemy %s has been eliminated defending %s."),
unit_name(punit->type), (pcity ? pcity->name : ""));
notify_player_ex(cplayer, pcity->tile, E_MY_DIPLOMAT_FAILED,
_("Your %s has been eliminated defending"
" against a %s in %s."), unit_name(punit->type),
unit_name(pdiplomat->type), pcity->name);
notify_player_ex(pplayer, pcity->tile, E_ENEMY_DIPLOMAT_FAILED,
_("An enemy %s has been eliminated defending"
" %s."), unit_name(punit->type), pcity->name);
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Brendon <=
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