[Freeciv-Dev] Re: (PR#12548) Save AI unit info
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Subject: |
[Freeciv-Dev] Re: (PR#12548) Save AI unit info |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sat, 19 Mar 2005 15:36:04 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12548 >
On Sat, 19 Mar 2005, Per I. Mathisen wrote:
> This patch saves passenger and bodyguard AI info to the savegame. This
> should fix a bug that makes AI ferries go pick up new passengers instead
> of completing their journeys when loading a game, resulting in the ferries
> dumping their current cargo at a pretty random location.
An alternative is to change ai/aiferry.c like this:
@@ -764,8 +783,10 @@
/* Try to select passanger-in-charge from among our passengers */
unit_list_iterate(ptile->units, aunit) {
if (unit_owner(aunit) != pplayer
- || (aunit->ai.ferryboat != punit->id
- && aunit->ai.ferryboat != FERRY_WANTED)) {
+ || aunit->transported_by != punit->id) {
+ /* We used to check if ferryboat was set to us or to
+ * FERRY_WANTED too, but this was a bit strict. Especially
+ * when we don't save these values in a savegame. */
continue;
}
I am not sure which approach is better. The above is more bug-resistant I
think.
- Per
- [Freeciv-Dev] Re: (PR#12548) Save AI unit info,
Per I. Mathisen <=
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