[Freeciv-Dev] (PR#12546) Divide handicaps to real handicaps and cheats
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12546 >
Handicaps need cleanup.
Currently some handicaps really are handicaps (relative to rules) and
some are cheats. It's not always clear if given 'handicap' is positive
or negative thing to have. For more self documenting code there should
be separate ai_handicap() and ai_cheat() functions.
Further, ai_handicap() currently returns TRUE for human players. For
some (current) handicaps this is ok, for some it's wrong. So sometimes
it's callers responsibility to check that human players are handled
correctly, sometimes caller can rely on ai_handicap() return value.
- ML
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