[Freeciv-Dev] Re: (PR#12517) 2.0beta8 - fortify keeps flashing & more
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Subject: |
[Freeciv-Dev] Re: (PR#12517) 2.0beta8 - fortify keeps flashing & more |
From: |
"Jordan Baker" <jbb@xxxxxxxxxxxxx> |
Date: |
Wed, 16 Mar 2005 07:38:21 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12517 >
> You lost contact with some players. If you don't have an embassy you can
> only meet with a player if you have had contact with his units during last
> 20 turns. Maybe this is a reason. In such case you should see "No contact"
> in embassy column inside players dialog. --
> mateusz
hi. this is NOT the case.
I have discovered a way to resolve this however!
Previously I have been using the "civ" script in the build directory to run
the client.
When I started the server and client seperately both of these problems are
resolved.
Maybe there is a difference in the way the server is being started somehow??
SCENARIO 1: Use civ to start both client and server.
RESULT: Bugs above are triggered
SCENARIO 2: Start server manually, then use civ script to start the client
RESULT: Works fine. Fortify works. Meet with players works.
SCENARIO 3: Start server and client manually.
RESULT: Works fine, etc.
One more thing that I noticed is that in Scenario 1 right after I click OK to
load my save game it shows a list of Nations that are available and there's a
Start button to click.
Below that is a text field which shows a series of commands being sent to the
server. It seems like each command is taking a REALLY long time to process
(ie. 3 seconds for a /list command on my localhost). This machine is a 3ghz
P4 512mb and not much else is running... ;)
Don't know if that's related...
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