[Freeciv-Dev] Re: (PR#12484) Combining the defense buildings
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12484 >
On Sat, Mar 12, 2005 at 05:15:59PM -0800, Vasco Alexandre da Silva Costa wrote:
> I think turning the defenses into units, while interesting, adds more
> micromanagement. For this to work units would have to active defend.
> This could be doable for the air defenses (most systems are mobile to
> begin with). But for the land and sea defenses I think it is a bit
> awkward.
I don't understand what's micromanagement here.
My idea wipes out a building (coastal defense) and replaces it with a
new capability for units that already exist (auto-bombard passing
fleets). The new capability is fully automatic: there's no decision for
anyone, no active anything -- cf. diplomats in a city. In fact, it
removes the micromanagement inherent in building a ship and sending it
out to sink the enemy.
Introducing the concept of bombardment would be a somewhat major change.
For the SAM site, well, I haven't thought that through.
-- Benoît
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Benoit Hudson, 2005/03/11
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Jason Short, 2005/03/11
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Lo'oris, 2005/03/11
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Jason Short, 2005/03/11
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Lo'oris, 2005/03/11
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Per I. Mathisen, 2005/03/11
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Lo'oris, 2005/03/12
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Vasco Alexandre da Silva Costa, 2005/03/12
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings, Vasco Alexandre da Silva Costa, 2005/03/12
- [Freeciv-Dev] Re: (PR#12484) Combining the defense buildings,
Benoit Hudson <=
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