[Freeciv-Dev] (PR#12491) Leader unit
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12491 >
This patch adds the "Leader" (called king in client tooltip) unit to the
game. Lose this unit, lose the game. Helpful for those games where you do
not want to mop up every last enemy city. To use, add "k" to startunits.
We should fix the helptext too, once the unit has been agreed on.
Oh yeah - the AI is really braindead with this unit. Also a fix for later.
- Per
Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.65
diff -u -r1.65 units.ruleset
--- data/default/units.ruleset 8 Dec 2004 14:36:22 -0000 1.65
+++ data/default/units.ruleset 12 Mar 2005 19:31:58 -0000
@@ -1735,6 +1735,39 @@
Explorers are very useful for mapping unknown territory.\
")
+[unit_leader]
+name = _("Leader")
+move_type = "Land"
+tech_req = "None"
+obsolete_by = "None"
+graphic = "u.leader"
+graphic_alt = "u.explorer"
+sound_move = "m_leader"
+sound_move_alt = "m_generic"
+sound_fight = "f_leader"
+sound_fight_alt = "f_generic"
+build_cost = 10
+pop_cost = 0
+attack = 0
+defense = 2
+hitpoints = 20
+firepower = 1
+move_rate = 2
+vision_range = 2
+transport_cap = 0
+fuel = 0
+uk_happy = 0
+uk_shield = 0
+uk_food = 0
+uk_gold = 0
+flags = "IgZOC", "NonMil", "NoBuild", "NoHome", "SuperSpy",
+ "Undisbandable", "Unbribable", "GameLoss", "Unique",
+ "NoVeteran"
+roles = "GameLoss"
+helptext = _("\
+This is you. If you lose this unit, you lose the game. So don't.\
+")
+
[unit_barbarian_leader]
name = _("Barbarian Leader")
move_type = "Land"
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Per I. Mathisen <=
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