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[Freeciv-Dev] (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] (PR#4387) The Return of the Rand() Moves

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4387) The Return of the Rand() Moves
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 6 Mar 2005 10:44:23 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=4387 >

> [per - Wed Mar 02 12:07:42 2005]:
> 
> This patch removes random movement in favour of not allowing movement if
> you 1) do not have full movement points and 2) do not have enough movement
> points to move into the target tile. I did some playtesting, and I must
> say find the impact of this change very small. However, as you might
> remember from previous discussions, its impact on the simplicity of other
> code is great (not shown in this patch).

A more balanced way to choose might change (1) to "if you do not have at
least 1 move point".

-jason




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