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[Freeciv-Dev] (PR#12443) memory leaks in CM
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Subject: [Freeciv-Dev] (PR#12443) memory leaks in CM
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 6 Mar 2005 09:18:09 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12443 >

==3973== 672 bytes in 8 blocks are possibly lost in loss record 10 of 20
==3973==    at 0x1B904A90: malloc (vg_replace_malloc.c:131)
==3973==    by 0x804B9CC: fc_real_malloc (mem.c:75)
==3973==    by 0x811F902: tile_type_lattice_add (cm.c:342)
==3973==    by 0x8121106: cm_query_result (cm.c:1118)
==3973==    by 0x806B2F7: auto_arrange_workers (cityturn.c:242)
==3973==    by 0x810EDC8: ai_best_government (aihand.c:324)
==3973==    by 0x810C0EB: ai_data_phase_init (aidata.c:388)
==3973==    by 0x8050BBC: main_loop (srv_main.c:538)
==3973==    by 0x8052968: srv_main (srv_main.c:1923)
==3973==    by 0x804A5C6: main (civserver.c:242)

==3973== 11032 bytes in 394 blocks are definitely lost in loss record 14 of 20
==3973==    at 0x1B904A90: malloc (vg_replace_malloc.c:131)
==3973==    by 0x804BAEE: fc_real_calloc (mem.c:75)
==3973==    by 0x811C618: pf_create_map (path_finding.c:424)
==3973==    by 0x8107FD6: ai_manage_buildings (aicity.c:640)
==3973==    by 0x810A2B7: ai_manage_cities (aicity.c:1180)
==3973==    by 0x810F344: ai_do_last_activities (aihand.c:410)
==3973==    by 0x8051726: main_loop (srv_main.c:613)
==3973==    by 0x8052968: srv_main (srv_main.c:1923)
==3973==    by 0x804A5C6: main (civserver.c:242)

==5800== 178332 bytes in 2123 blocks are definitely lost in loss record 14 of 15
==5800==    at 0x1B904A90: malloc (vg_replace_malloc.c:131)
==5800==    by 0x804BDFF: fc_real_malloc (mem.c:75)
==5800==    by 0x813128B: tile_type_dup (cm.c:342)
==5800==    by 0x8131EC4: tile_type_lattice_add (cm.c:876)
==5800==    by 0x81327EE: init_tile_lattice (cm.c:1118)
==5800==    by 0x813388A: cm_init_state (cm.c:1679)
==5800==    by 0x8133BF5: cm_query_result (cm.c:1795)
==5800==    by 0x806C60F: auto_arrange_workers (cityturn.c:242)
==5800==    by 0x80693A8: create_city (citytools.c:979)
==5800==    by 0x80A7FBE: city_build (unithand.c:483)

I keep seeing these in my valgrind runs. Anyone have a clue?

  - Per





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