[Freeciv-Dev] Re: (PR#3565) End of turn moves
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=3565 >
Hi,
i've reduced the patch, that only the timeout is changed.
Can be applied to pubserver without changing the clients.
Better patch only possible with manipulating turn-done-button.
But that would need a new capability.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
Index: common/game.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.c,v
retrieving revision 1.197
diff -u -u -r1.197 game.c
--- common/game.c 23 Feb 2005 03:34:05 -0000 1.197
+++ common/game.c 1 Mar 2005 21:06:57 -0000
@@ -189,6 +189,7 @@
game.timeoutinc = GAME_DEFAULT_TIMEOUTINC;
game.timeoutincmult= GAME_DEFAULT_TIMEOUTINCMULT;
game.timeoutcounter= 1;
+ game.timeoutaddenemymove=GAME_DEFAULT_TIMEOUTADDEMOVE;
game.tcptimeout = GAME_DEFAULT_TCPTIMEOUT;
game.netwait = GAME_DEFAULT_NETWAIT;
game.last_ping = 0;
Index: common/game.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.h,v
retrieving revision 1.173
diff -u -u -r1.173 game.h
--- common/game.h 23 Feb 2005 03:34:05 -0000 1.173
+++ common/game.h 1 Mar 2005 21:06:57 -0000
@@ -70,6 +70,7 @@
int timeoutincmult; /* ... and multiply timeoutinc by this amount ... */
int timeoutintinc; /* ... and increase timeoutint by this amount */
int timeoutcounter; /* timeoutcounter - timeoutint = turns to next inc. */
+ int timeoutaddenemymove; /* increase to, when enemy move seen */
int tcptimeout;
int netwait;
time_t last_ping;
@@ -436,6 +437,7 @@
#define GAME_DEFAULT_TIMEOUTINTINC 0
#define GAME_DEFAULT_TIMEOUTINC 0
#define GAME_DEFAULT_TIMEOUTINCMULT 1
+#define GAME_DEFAULT_TIMEOUTADDEMOVE 0
#ifndef NDEBUG
#define GAME_MIN_TIMEOUT -1
Index: server/gamehand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/gamehand.c,v
retrieving revision 1.152
diff -u -u -r1.152 gamehand.c
--- server/gamehand.c 23 Feb 2005 03:34:06 -0000 1.152
+++ server/gamehand.c 1 Mar 2005 21:06:58 -0000
@@ -413,6 +413,23 @@
return game.timeout;
}
+/**************************************************************************
+ adjusts game.phase_start when enemy moves an unit, we see it and the
+ remaining timeout is smaller than the option
+ It's possible to use a simular function to do that per player.
+**************************************************************************/
+void increase_timeout_because_unit_moved(void)
+{
+ int seconds_to_turndone;
+ if (game.timeout != 0){
+ seconds_to_turndone = game.phase_start + game.timeout - time(NULL);
+ if (seconds_to_turndone < game.timeoutaddenemymove){
+ game.phase_start = time(NULL) - game.timeout + game.timeoutaddenemymove;
+ send_game_info(NULL);
+ }
+ }
+}
+
/**************************************************************************
generate challenge filename for this connection, cannot fail.
**************************************************************************/
Index: server/gamehand.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/gamehand.h,v
retrieving revision 1.13
diff -u -u -r1.13 gamehand.h
--- server/gamehand.h 23 Feb 2005 03:34:06 -0000 1.13
+++ server/gamehand.h 1 Mar 2005 21:06:58 -0000
@@ -24,6 +24,7 @@
void send_start_phase_to_clients(void);
int update_timeout(void);
+void increase_timeout_because_unit_moved(void);
const char *new_challenge_filename(struct connection *pc);
Index: server/savegame.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
retrieving revision 1.223
diff -u -u -r1.223 savegame.c
--- server/savegame.c 26 Feb 2005 00:33:21 -0000 1.223
+++ server/savegame.c 1 Mar 2005 21:06:59 -0000
@@ -3112,6 +3112,11 @@
game.timeoutcounter =
secfile_lookup_int_default(file, 1, "game.timeoutcounter");
+ game.timeoutaddenemymove =
+ secfile_lookup_int_default(file, game.timeoutaddenemymove,
+ "game.timeoutaddenemymove");
+
+
game.end_year = secfile_lookup_int(file, "game.end_year");
game.researchcost = secfile_lookup_int_default(file, 0,
"game.researchcost");
if (game.researchcost == 0)
@@ -3658,7 +3663,9 @@
secfile_insert_int(file, game.timeoutintinc, "game.timeoutintinc");
secfile_insert_int(file, game.timeoutinc, "game.timeoutinc");
secfile_insert_int(file, game.timeoutincmult, "game.timeoutincmult");
- secfile_insert_int(file, game.timeoutcounter, "game.timeoutcounter");
+ secfile_insert_int(file, game.timeoutcounter, "game.timeoutcounter");
+ secfile_insert_int(file, game.timeoutaddenemymove,
+ "game.timeoutaddenemymove");
secfile_insert_int(file, game.end_year, "game.end_year");
secfile_insert_int(file, game.year, "game.year");
secfile_insert_int(file, game.turn, "game.turn");
Index: server/settings.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settings.c,v
retrieving revision 1.18
diff -u -u -r1.18 settings.c
--- server/settings.c 26 Feb 2005 01:05:55 -0000 1.18
+++ server/settings.c 1 Mar 2005 21:07:00 -0000
@@ -873,6 +873,15 @@
"\"timeoutincrease\" to have a dynamic timer."), NULL,
GAME_MIN_TIMEOUT, GAME_MAX_TIMEOUT, GAME_DEFAULT_TIMEOUT)
+ GEN_INT("timeaddenemymove", game.timeoutaddenemymove,
+ SSET_META, SSET_INTERNAL, SSET_VITAL, SSET_TO_CLIENT,
+ N_("Timeout at least n seconds when enemy moved"),
+ N_("Timeout will be set to n seconds when "
+ "it was lower"
+ "and players at war are moving units in sight of other player")
+ , NULL,
+ 0, GAME_MAX_TIMEOUT, GAME_DEFAULT_TIMEOUTADDEMOVE)
+
/* This setting points to the "stored" value; changing it won't have
* an effect until the next synchronization point (i.e., the start of
* the next turn). */
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.322
diff -u -u -r1.322 unittools.c
--- server/unittools.c 23 Feb 2005 03:34:06 -0000 1.322
+++ server/unittools.c 1 Mar 2005 21:07:02 -0000
@@ -48,6 +48,7 @@
#include "settlers.h"
#include "srv_main.h"
#include "unithand.h"
+#include "gamehand.h"
#include "aiexplorer.h"
#include "aitools.h"
@@ -1932,14 +1933,19 @@
{
struct packet_unit_info info;
struct packet_unit_short_info sinfo;
-
+
+ bool new_information_for_enemy=false;
if (!dest) {
dest = game.game_connections;
}
package_unit(punit, &info);
package_short_unit(punit, &sinfo, UNIT_INFO_IDENTITY, FALSE, FALSE);
-
+
+/* maybe the wrong position for that, but this is the lowlevel function
+ * where we check if we have to increase timeout, or remove_turn_done */
+
+
conn_list_iterate(dest, pconn) {
struct player *pplayer = pconn->player;
@@ -1950,6 +1956,9 @@
if (can_player_see_unit_at(pplayer, punit, punit->tile)
|| can_player_see_unit_at(pplayer, punit, ptile)) {
send_packet_unit_short_info(pconn, &sinfo);
+ if (pplayers_at_war(pplayer,unit_owner(punit)) && !pplayer->ai.control)
+ /* increase_timeout_because_unit_moved(pplayer) possible here */
+ new_information_for_enemy=true;
} else {
if (remove_unseen) {
dsend_packet_unit_remove(pconn, punit->id);
@@ -1957,6 +1966,11 @@
}
}
} conn_list_iterate_end;
+
+ if ((game.timeout != 0) && new_information_for_enemy){
+ increase_timeout_because_unit_moved();
+ }
+
}
/**************************************************************************
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