[Freeciv-Dev] (PR#12181) Manual turn done in AI mode
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Subject: |
[Freeciv-Dev] (PR#12181) Manual turn done in AI mode |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Wed, 9 Feb 2005 11:54:29 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12181 >
> [per - Wed Feb 09 11:38:23 2005]:
>
> On Wed, 9 Feb 2005, Mateusz Stefek wrote:
> > Is there a way to do something when this option is off and you are
> > watching AI player?
> > Thee only way to stop client isto wait for the end of the game or
kill it.
> > IMO it's wrong that this option is off by default.
>
> Yes. I don't even understand why this option exists.
>
> - Per
>
It may be good for automatic client testing.
Here's a patch that turns it on by default.
Should be applied to S2_0
--
mateusz
Index: client/options.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/options.c,v
retrieving revision 1.122
diff -u -r1.122 options.c
--- client/options.c 9 Feb 2005 16:23:12 -0000 1.122
+++ client/options.c 9 Feb 2005 19:52:51 -0000
@@ -60,7 +60,7 @@
int smooth_move_unit_msec = 30;
int smooth_center_slide_msec = 200;
bool do_combat_animation = TRUE;
-bool ai_manual_turn_done = FALSE;
+bool ai_manual_turn_done = TRUE;
bool auto_center_on_unit = TRUE;
bool auto_center_on_combat = FALSE;
bool wakeup_focus = TRUE;
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