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[Freeciv-Dev] (PR#12181) Manual turn done in AI mode
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[Freeciv-Dev] (PR#12181) Manual turn done in AI mode

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Subject: [Freeciv-Dev] (PR#12181) Manual turn done in AI mode
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Wed, 9 Feb 2005 11:54:29 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12181 >

> [per - Wed Feb 09 11:38:23 2005]:
> 
> On Wed, 9 Feb 2005, Mateusz Stefek wrote:
> > Is there a way to do something when this option is off and you are
> > watching AI player?
> > Thee only way to stop client isto wait for the end of the game or
kill it.
> > IMO it's wrong that this option is off by default.
> 
> Yes. I don't even understand why this option exists.
> 
>   - Per
> 
It may be good for automatic client testing.
Here's a patch that turns it on by default.
Should be applied to S2_0
--
mateusz 

Index: client/options.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/options.c,v
retrieving revision 1.122
diff -u -r1.122 options.c
--- client/options.c    9 Feb 2005 16:23:12 -0000       1.122
+++ client/options.c    9 Feb 2005 19:52:51 -0000
@@ -60,7 +60,7 @@
 int  smooth_move_unit_msec = 30;
 int smooth_center_slide_msec = 200;
 bool do_combat_animation = TRUE;
-bool ai_manual_turn_done = FALSE;
+bool ai_manual_turn_done = TRUE;
 bool auto_center_on_unit = TRUE;
 bool auto_center_on_combat = FALSE;
 bool wakeup_focus = TRUE;

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