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[Freeciv-Dev] Re: (PR#12019) Effects TNG
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[Freeciv-Dev] Re: (PR#12019) Effects TNG

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12019) Effects TNG
From: "Andreas Røsdal" <andrearo@xxxxxxxxxxxx>
Date: Mon, 31 Jan 2005 14:07:26 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12019 >

On Mon, 31 Jan 2005, Jason Short wrote:
> Here's a new patch.  I combined the rulesets with the v4 patch.  There
> were no other changes.
>
> Bug-hunters, please test.  Modpack authors, please comment on the

For good modpacks, I think that more effects would be good. The current
effects only reflect what you can do in the current default ruleset.
For example, "Give_Gold", "Give_Tech", "Give_Unit"...

About the syntax of the effects rulesetfile, why is
"type", "name", "range" repeated in every requirement definition? Are
there other alternatives than these?

And, survives is a logical property of the effect (just like value is),
not the requirements for the effect.

Andreas





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