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[Freeciv-Dev] Re: (PR#12019) Effects TNG
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[Freeciv-Dev] Re: (PR#12019) Effects TNG

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Subject: [Freeciv-Dev] Re: (PR#12019) Effects TNG
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Mon, 31 Jan 2005 15:45:13 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12019 >

On Mon, 31 Jan 2005, [UTF-8] Andreas Røsdal wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12019 >
>
> On Mon, 31 Jan 2005, Jason Short wrote:
> > Here's a new patch.  I combined the rulesets with the v4 patch.  There
> > were no other changes.
> >
> > Bug-hunters, please test.  Modpack authors, please comment on the
>
> For good modpacks, I think that more effects would be good. The current
> effects only reflect what you can do in the current default ruleset.
> For example, "Give_Gold", "Give_Tech", "Give_Unit"...
>
> About the syntax of the effects rulesetfile, why is
> "type", "name", "range" repeated in every requirement definition? Are
> there other alternatives than these?
>
> And, survives is a logical property of the effect (just like value is),
> not the requirements for the effect.

Perhaps the name is poorly chosen. But this is how the implementation
works, previously worked, and should work. It provides more flexibility in
the effect requirements. It also makes the code simpler.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa








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