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Subject: [Freeciv-Dev] Re: (PR#12023) bugg found while playing freeciv
From: "Wallach Jarod" <Jarod.Wallach@xxxxxxxxxxxx>
Date: Sun, 30 Jan 2005 12:00:47 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12023 >

This happened on my laptop, it runs win 2K with the latest service packs
and 1GB memory.

Hope this helps

Jarod

-----Original Message-----
From: Vasco Alexandre da Silva Costa [mailto:vasc@xxxxxxxxxxxxxx] 
Sent: Sunday, January 30, 2005 5:01 AM
To: Wallach Jarod
Subject: Re: [Freeciv-Dev] (PR#12023) bugg found while playing freeciv 


<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12023 >

On Fri, 28 Jan 2005, Jason Short wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12023 >
>
> What platform are you on?  Crashes involving GTK are common (I'm told)
> on windows 95/98/me because those operating systems aren't memory-safe
> (or something like that).

Crashes involving GTK+ in Windows 95/98/ME are common because GTK+ for
Windows uses the GDI, and those OSes have a 16-bit GDI with little
memory
to store a lot of hardware bitmaps (GdkPixmaps). Windows NT kernel based
OSes have a proper 32-bit GDI.

Yes, Windows 95/98/ME have many 16-bit components inside, harking back
to
Windows 3.1, despite having also 32-bit components. In fact, you can
even
use Windows 3.1 or MS-DOS drivers and crap like that on them. This is
one
reason why they are so unstable. I seriously advise anyone using these
ancient chimeras to upgrade to Windows 2000 or XP ASAP, as I would
advise
any MacOS Classic (which is Windows 3.1 on steroids chimera class) users
to upgrade to MacOS X.

The "fix" for this would be either to port GTK+ proper to use DirectDraw
instead of GDI (DirectDraw is at least 32-bit on *all* Windows
platforms)
or to be parsimonious with GdkPixmap usage, using GdkPixbufs instead.
Which will be slower.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa 
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If it is not intended for you please reply immediately, destroy it and do not 
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