[Freeciv-Dev] Re: (PR#11562) Freeciv Server Performance
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11562 >
Benoit Hudson wrote:
>>One problem though is this will still rearrange all workers even when
>>just one should be placed.
> I disagree with "should" here. For CPU reasons, we want to avoid rearranging
> too much; but that's the only reason I can really think of. If we can
> all workers at acceptable CPU cost, then we should.
For human players I don't think this is true. If a city grows in size
all workers are rearranged by default. But for a human player who's
placed his workers by hand he doesn't want this - he just wants the new
worker to be placed greedily. This would basically replace the need for
the CITYO_EINSTEIN and CITYO_TAXMAN options (once we have
user-controlled server-side CM).
- [Freeciv-Dev] Re: (PR#11562) Freeciv Server Performance,
Jason Short <=