Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2005:
[Freeciv-Dev] (PR#11562) Freeciv Server Performance

[Freeciv-Dev] (PR#11562) Freeciv Server Performance

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11562) Freeciv Server Performance
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 17 Jan 2005 15:40:32 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: >

> [jdorje - Mon Jan 17 22:54:12 2005]:
> For human players I don't think this is true.  If a city grows in size
> all workers are rearranged by default.  But for a human player who's
> placed his workers by hand he doesn't want this - he just wants the
> new
> worker to be placed greedily.  This would basically replace the need
> for
> the CITYO_EINSTEIN and CITYO_TAXMAN options (once we have
> user-controlled server-side CM).

Maybe you do, but I don't want greedy placement except once in
a rare while.  In particular, if the city grows and suddenly I can
switch to using a high-food tile and a high-shields tile instead
of one medium-food/medium-shields tile, I want it to do that.
Similarly if I build a harbour, I want it to ditch the grasslands.

Now, there is that rare while when I'd really like to be able to tell
the CM that I want a worker in a particular spot (working the
enemy's fish rather than my own, for instance).  For that we'd need
some UI and API support.

[Prev in Thread] Current Thread [Next in Thread]