Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
January 2005: [Freeciv-Dev] Re: how to catch messages |
[Freeciv-Dev] Re: how to catch messages[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, Jan 08, 2005 at 04:59:16PM +0100, maHo wrote: > > I'd like to avoid adding code to every place where messages are > generated (ie. capturing city, attacking enemy, being attacked by > enemy). Is it possible? you might want to look at the notify_player_* functions in server/plrhand.c -mike
|