[Freeciv-Dev] Re: (PR#11818) Bug in 2.0.0 beta 6
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11818 >
> 1) Do you have a savegame that reproduces that?
No the games crashed (I could try to achive the same situation)
> 2) Were you allied to that AI player?
The was a threty against an other AI player
> 3) Did you have shared vision?
I had his view
> 4) Were there any submarines involved?
No they was not invented
> 5) Do you have CIVCLIENT.RPT or CIVSERVER.RPT somewhere in a directory
I ha a "CIVCLIENT.RPT" but its 0 bytes
----- Original Message -----
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
To: <Niels@xxxxxxxxxxxxx>
Sent: Thursday, January 06, 2005 12:25 PM
Subject: (PR#11818) Bug in 2.0.0 beta 6
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11818 >
>
> > [Niels@xxxxxxxxxxxxx - Thu Jan 06 07:26:13 2005]:
> >
> > Bug in 2.0.0 beta 6
> > Windows Binary
> > (I was running it in German)
> >
> > When a City is changing owner dipliomaticly (a computer player was
> > happy to give me 4 cities in exchange
> > for "Steam-Engine") the supported units of the city also changed the
> > owner (so I got several Units)
> >
> > Thats OK, but if a Land Unit is loaded on a sea Unit - which is NOT
> > changing owner -
> > (owned by another city, not part of the trade) the land unit is
> > standing in water.
> >
> > No big Problem so far, BUT:
> > The game crashed when this unit was activated (by mouse).
> >
> > maybe this was of interrest...
> > Niels Schick
> > Software Developer from Hamburg, Germany
> > Niels@xxxxxxxxxxxxx
> >
>
> Thanks for the report.
>
> 1) Do you have a savegame that reproduces that?
> 2) Were you allied to that AI player?
> 3) Did you have shared vision?
> 4) Were there any submarines involved?
> 5) Do you have CIVCLIENT.RPT or CIVSERVER.RPT somewhere in a directory
> where Freeciv is installed?
>
> --
> mateusz
- [Freeciv-Dev] Re: (PR#11818) Bug in 2.0.0 beta 6,
Niels Schick <=
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