Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2005:
[Freeciv-Dev] Re: (PR#11792) New fog of war is too dark
Home

[Freeciv-Dev] Re: (PR#11792) New fog of war is too dark

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#11792) New fog of war is too dark
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 5 Jan 2005 03:07:17 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11792 >

On Tue, Jan 04, 2005 at 01:49:31PM -0800, Jason Short wrote:

Your patch is for HEAD, that's why the problems.

This patch is for S2_0 and it makes fog level == 65 %

I think this is optimal :-) Its not too dark but you can feel the fog.

But maybe others like to see a slider?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

--- client/gui-gtk-2.0/mapview.c.orig   2005-01-05 11:51:02.000000000 +0100
+++ client/gui-gtk-2.0/mapview.c        2005-01-05 11:58:41.000000000 +0100
@@ -916,11 +916,11 @@
       guint32 pixel =  gdk_image_get_pixel(ftile, x, y);
 
       guint8 red = ((pixel & ftile->visual->red_mask)
-                   >> ftile->visual->red_shift) / 2;
+                   >> ftile->visual->red_shift) * 65 / 100;
       guint8 green = ((pixel & ftile->visual->green_mask)
-                     >> ftile->visual->green_shift) / 2;
+                     >> ftile->visual->green_shift) * 65 / 100;
       guint8 blue = ((pixel & ftile->visual->blue_mask)
-                    >> ftile->visual->blue_shift) / 2;
+                    >> ftile->visual->blue_shift) * 65 / 100;
       guint32 result = red << ftile->visual->red_shift
        | green << ftile->visual->green_shift          
        | blue << ftile->visual->blue_shift;

[Prev in Thread] Current Thread [Next in Thread]