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[Freeciv-Dev] Re: (PR#11792) New fog of war is too dark
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[Freeciv-Dev] Re: (PR#11792) New fog of war is too dark

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11792) New fog of war is too dark
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jan 2005 13:41:19 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11792 >

Christian Knoke wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11792 >
> 
> 
> CVS 04 JAN 2005 S2 GTK2
> 
> Or is it just me? It's hard to recognize details etc.
> 
> The optical impression is very good, though. But I'd like it lighter more.

I assume you're talking about trident here.

In the "old" trident fog was done at 75% brightness.  In the old 
isotrident it was at 50% brightness.  I have no idea why these differ.

The "new" code uses the isotrident method for both tilesets.  This makes 
trident fog 50% bright now too.

However with the blended code this is easy to adjust.  This patch makes 
this into a client option.  You'll have to save your options and restart 
the client after changing it (this could be fixed with a callback; I 
could write this if there's sufficient interest in this feature).

Note that the number of client options is becoming quite large.  GUIs 
really need to have a tabbed format that separates them by category.

-jason





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