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[Freeciv-Dev] (PR#11688) civserver still runs when client has stopped
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[Freeciv-Dev] (PR#11688) civserver still runs when client has stopped

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#11688) civserver still runs when client has stopped
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 28 Dec 2004 14:08:26 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11688 >

> [chrisk - Sat Dec 25 19:05:41 2004]:
> 
> 
> CVS 25 DEC 2004 S2 GTK2
> 
> When the civclient stops (due to an unfilled assert for example) the
> civserver continues to run for a short period of time.
> 
> Time is enough to create 1 or more savegames.

I think these savegames sometimes show the whole map as known (a
separate ticket).

> It seems that autotoggle == 1 let the civserver make the last human AI and
> run an AI-only game.
> 
> Maybe autotoggle shouldn't do that? (Only when other humans are present)
> 
> Maybe autotoggle shouldn't be default?

Autotoggle is off by default isn't it?

> The next bug I report is related but different.

- What is the current behavior?

- What should the behavior be?

-jason




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