[Freeciv-Dev] (PR#11688) civserver still runs when client has stopped
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11688 >
> [chrisk - Sat Dec 25 19:05:41 2004]:
> CVS 25 DEC 2004 S2 GTK2
> When the civclient stops (due to an unfilled assert for example) the
> civserver continues to run for a short period of time.
> Time is enough to create 1 or more savegames.
I think these savegames sometimes show the whole map as known (a
> It seems that autotoggle == 1 let the civserver make the last human AI and
> run an AI-only game.
> Maybe autotoggle shouldn't do that? (Only when other humans are present)
> Maybe autotoggle shouldn't be default?
Autotoggle is off by default isn't it?
> The next bug I report is related but different.
- What is the current behavior?
- What should the behavior be?