[Freeciv-Dev] (PR#11688) civserver still runs when client has stopped
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Subject: |
[Freeciv-Dev] (PR#11688) civserver still runs when client has stopped |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sat, 25 Dec 2004 11:05:42 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11688 >
CVS 25 DEC 2004 S2 GTK2
When the civclient stops (due to an unfilled assert for example) the
civserver continues to run for a short period of time.
Time is enough to create 1 or more savegames.
It seems that autotoggle == 1 let the civserver make the last human AI and
run an AI-only game.
Maybe autotoggle shouldn't do that? (Only when other humans are present)
Maybe autotoggle shouldn't be default?
The next bug I report is related but different.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] (PR#11688) civserver still runs when client has stopped,
Christian Knoke <=
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