[Freeciv-Dev] Re: (PR#11533) Harbour Improvement Incomplete
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
Suggestion : How about a "CODE RED" report ?
There is already a "Chat" window and a "Messages" report panel with the
highlights from the "Chat" window. A "CODE RED" report panel would have
only a few messages routed to it (e.g. change in government) and might
to programmed to either be in red or set to blink when a new message is
sent to it. This would avoid having to redo every signal point with
color attributes. Instead you would only add a few more calls to the
message handler for those messages that are important.
On Sun, 2004-12-19 at 18:52, Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
>
> On Sat, 18 Dec 2004, Mike Jing wrote:
>
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
> >
> > > [kay-sugg@xxxxxxxxxxx - Wed Dec 15 15:17:08 2004]:
> > >
> > > Query : Are changes in government type loudly proclaimed in freeciv ?
> > > I'm asking because I don't remember being asked if I wanted to switch
> > > to GT=Monarchy when my scientists discovered it. Also, when I tested
> > > my saved game, it switched to GT=Monarchy with minimal notice.
> >
> > You should have recieved notice in both the "chat" window and "message"
> > window. Maybe it _should_ be highlighted with colour (along with
> > declaration of war and notification of pollution). It is hard to
> > implement that, Vasco?
>
> Not too hard I suppose... the messages are already tagged by type for
> other purposes. That widget supports coloured text. There have been
> proposals to hide messages or classify messages on different panes as
> well, but this needs to be thinked over properly. Will this not end up
> as re-doing the messages pane again?
>
> ---
> Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
>
>
>
>
|
|