[Freeciv-Dev] Re: (PR#11533) Harbour Improvement Incomplete
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
My apologies - I've played a lot of Civ II (but not much freeciv) and
had not run into that penalty before now. This may be due to the fact
that I usually switch over to Monarchy as soon as I can.
Query : Are changes in government type loudly proclaimed in freeciv ?
I'm asking because I don't remember being asked if I wanted to switch
to GT=Monarchy when my scientists discovered it. Also, when I tested my
saved game, it switched to GT=Monarchy with minimal notice.
Thanks for your time.
On Wed, 2004-12-15 at 05:35, Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
> On Wed, 15 Dec 2004, kay-sugg@xxxxxxxxxxx wrote:
> > FYI - As "Underhill" my town of Hobbiton is starving partly due to its
> > whale square not getting the +1 in food production that the "Harbour"
> > improvement should give it. Regular sea squares get the bonus as do fish
> > squares (see Michel Delving for a fish square). I fast built MD's
> > "Harbour", saw the bonus effect, sold the improvement and saw the bonus
> > go away.
> Are you in Despotism? In that case, there is a cap on food production per
> tile that you will hit.
> - Per