[Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11433 >
On Sat, 11 Dec 2004, Jason Short wrote:
> It might be possible to get this to work a little more prettily (and
> have things work, or at least not bomb out, on non-truecolor systems) by
> using GdkRGB.
Do you have any pointers for how this should be done with GdkRGB? (How do
I get a GdkRGB from a pixmap easily, for example? -not obvious from
the API)
If the display doesn't support True Color, then the best thing to do would
be to fallback to the old method for drawing fog.
Andreas
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/09
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, email_address=jdorje@xxxxxxxxxxx, 2004/12/09
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/09
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/10
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Vasco Alexandre da Silva Costa, 2004/12/10
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/10
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/10
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement,
Andreas Røsdal <=
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/12
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