[Freeciv-Dev] (PR#11433) Fog of War rendering improvement
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11433 >
Here is my grand and glorious better-fog patch. Compare:
http://bugs.freeciv.org/Ticket/Attachment/78666/53702/old.png
http://bugs.freeciv.org/Ticket/Attachment/78666/53705/new.png
The patch includes the fogstyle patch (except all fogstyles are changed
to 0 to utilize better-fog). It makes better-fog into a client option
(gtk2-client only). The fog is done as I described before: a separate
pixmap is tracked for each foggable sprite that holds the fogged graphics.
On my client with trident this increases memory usage from 35 to 50
megabytes. In non-iso view the drawing speed is virtually unchanged. I
didn't test iso-view but I suspect drawing is much faster.
-jason
? core.13161
? diff
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.164
diff -u -r1.164 mapview_common.c
--- client/mapview_common.c 9 Dec 2004 21:28:53 -0000 1.164
+++ client/mapview_common.c 11 Dec 2004 02:37:27 -0000
@@ -1311,14 +1311,8 @@
int canvas_x, int canvas_y, bool citymode)
{
if (tile_get_known(ptile) != TILE_UNKNOWN) {
- struct drawn_sprite tile_sprs[80];
-
- int count = fill_sprite_array(tile_sprs, ptile,
- get_drawable_unit(ptile, citymode),
- map_get_city(ptile), citymode);
-
- put_drawn_sprites(pcanvas, canvas_x, canvas_y,
- count, tile_sprs, FALSE);
+ /* FIXME: These two functions should be merged. */
+ put_one_tile_iso(pcanvas, ptile, canvas_x, canvas_y, citymode);
} else {
/* tile is unknown */
canvas_put_rectangle(pcanvas, COLOR_STD_BLACK,
@@ -1464,7 +1458,8 @@
int count = fill_sprite_array(tile_sprs, ptile,
get_drawable_unit(ptile, citymode),
ptile->city, citymode);
- bool fog = ptile->known == TILE_KNOWN_FOGGED && draw_fog_of_war;
+ bool fog = (ptile->known == TILE_KNOWN_FOGGED && draw_fog_of_war
+ && fogstyle == 0);
/*** Draw terrain and specials ***/
put_drawn_sprites(pcanvas, canvas_x, canvas_y, count, tile_sprs, fog);
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.218
diff -u -r1.218 tilespec.c
--- client/tilespec.c 9 Dec 2004 02:21:46 -0000 1.218
+++ client/tilespec.c 11 Dec 2004 02:37:28 -0000
@@ -85,6 +85,7 @@
int num_tiles_explode_unit=0;
static int roadstyle;
+int fogstyle;
static int flag_offset_x, flag_offset_y;
#define NUM_CORNER_DIRS 4
@@ -846,6 +847,8 @@
roadstyle = secfile_lookup_int_default(file, is_isometric ? 0 : 1,
"tilespec.roadstyle");
+ fogstyle = secfile_lookup_int_default(file, 0,
+ "tilespec.fogstyle");
darkness_style = secfile_lookup_int(file, "tilespec.darkness_style");
if (darkness_style < DARKNESS_NONE
|| darkness_style > DARKNESS_CARD_FULL
@@ -1896,7 +1899,7 @@
sprs->type = DRAWN_SPRITE, \
sprs->data.sprite.style = draw_style, \
sprs->data.sprite.sprite = s, \
- sprs->data.sprite.foggable = draw_fog, \
+ sprs->data.sprite.foggable = (draw_fog && fogstyle == 0), \
sprs->data.sprite.offset_x = x_offset, \
sprs->data.sprite.offset_y = y_offset, \
sprs++)
@@ -2754,9 +2757,9 @@
}
}
- if (!is_isometric && draw_fog_of_war
+ if (fogstyle == 1 && draw_fog_of_war
&& ptile && tile_get_known(ptile) == TILE_KNOWN_FOGGED) {
- /* Fogging in non-iso is done this way. */
+ /* With fogstyle 1, fog is done this way. */
ADD_SPRITE_SIMPLE(sprites.tx.fog);
}
Index: client/tilespec.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.h,v
retrieving revision 1.92
diff -u -r1.92 tilespec.h
--- client/tilespec.h 3 Dec 2004 09:39:39 -0000 1.92
+++ client/tilespec.h 11 Dec 2004 02:37:28 -0000
@@ -266,6 +266,7 @@
};
extern struct named_sprites sprites;
+extern int fogstyle;
struct Sprite *get_citizen_sprite(struct citizen_type type,
int citizen_index,
Index: client/gui-gtk-2.0/graphics.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/graphics.c,v
retrieving revision 1.28
diff -u -r1.28 graphics.c
--- client/gui-gtk-2.0/graphics.c 23 Nov 2004 15:44:10 -0000 1.28
+++ client/gui-gtk-2.0/graphics.c 11 Dec 2004 02:37:28 -0000
@@ -290,7 +290,7 @@
SPRITE *mysprite = fc_malloc(sizeof(SPRITE));
mysprite->pixmap = mypixmap;
-
+ mysprite->fogged = NULL;
mysprite->mask = mask;
mysprite->width = width;
@@ -352,6 +352,7 @@
mysprite->height = h;
mysprite->pixbuf = NULL;
+ mysprite->fogged = NULL;
g_object_unref(im);
@@ -374,6 +375,9 @@
if (s->pixbuf) {
g_object_unref(s->pixbuf);
}
+ if (s->fogged) {
+ g_object_unref(s->fogged);
+ }
free(s);
}
@@ -457,7 +461,7 @@
mysprite->height = new_h;
mysprite->pixbuf = NULL;
-
+ mysprite->fogged = NULL;
g_object_unref(im);
return mysprite;
Index: client/gui-gtk-2.0/graphics.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/graphics.h,v
retrieving revision 1.9
diff -u -r1.9 graphics.h
--- client/gui-gtk-2.0/graphics.h 20 Nov 2004 08:17:37 -0000 1.9
+++ client/gui-gtk-2.0/graphics.h 11 Dec 2004 02:37:28 -0000
@@ -21,6 +21,7 @@
struct Sprite
{
GdkPixmap *pixmap;
+ GdkPixmap *fogged;
GdkBitmap *mask;
int width;
int height;
Index: client/gui-gtk-2.0/gui_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/gui_main.c,v
retrieving revision 1.98
diff -u -r1.98 gui_main.c
--- client/gui-gtk-2.0/gui_main.c 7 Dec 2004 22:38:59 -0000 1.98
+++ client/gui-gtk-2.0/gui_main.c 11 Dec 2004 02:37:28 -0000
@@ -86,6 +86,7 @@
bool fullscreen_mode = TRUE;
bool enable_tabs = TRUE;
bool solid_unit_icon_bg = FALSE;
+bool better_fog = TRUE;
GtkWidget *toplevel;
GdkWindow *root_window;
@@ -178,7 +179,13 @@
N_("If this is enabled then units will be shown in the "
"city dialog production tab with a color-coded "
"solid background."),
- COC_INTERFACE)
+ COC_INTERFACE),
+ GEN_BOOL_OPTION(better_fog,
+ N_("Better fog-of-war drawing"),
+ N_("If this is enabled then a better method is used for "
+ "drawing fog-of-war. It is not any slower but will "
+ "consume about twice as much memory."),
+ COC_GRAPHICS)
};
const int num_gui_options = ARRAY_SIZE(gui_options);
Index: client/gui-gtk-2.0/gui_main.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/gui_main.h,v
retrieving revision 1.18
diff -u -r1.18 gui_main.h
--- client/gui-gtk-2.0/gui_main.h 23 Nov 2004 15:44:10 -0000 1.18
+++ client/gui-gtk-2.0/gui_main.h 11 Dec 2004 02:37:28 -0000
@@ -44,6 +44,7 @@
extern bool fullscreen_mode;
extern bool enable_tabs;
extern bool solid_unit_icon_bg;
+extern bool better_fog;
extern GdkGC * civ_gc;
extern GdkGC * mask_fg_gc;
Index: client/gui-gtk-2.0/mapview.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/mapview.c,v
retrieving revision 1.147
diff -u -r1.147 mapview.c
--- client/gui-gtk-2.0/mapview.c 1 Nov 2004 03:39:45 -0000 1.147
+++ client/gui-gtk-2.0/mapview.c 11 Dec 2004 02:37:28 -0000
@@ -866,6 +866,51 @@
}
/**************************************************************************
+ Created a fogged version of the sprite.
+**************************************************************************/
+static void fog_sprite(struct Sprite *sprite)
+{
+ int x, y;
+ GdkImage* ftile = gdk_drawable_get_image(sprite->pixmap,
+ 0, 0,
+ sprite->width,
+ sprite->height);
+
+ /* Iterate over all pixels, reducing brightness by 50%. */
+ for (x = 0; x < sprite->width; x++) {
+ for (y = 0; y < sprite->height; y++) {
+ guint32 pixel = gdk_image_get_pixel(ftile, x, y);
+
+ guint8 red = (((pixel & ftile->visual->red_mask) <<
+ (32 - ftile->visual->red_shift
+ - ftile->visual->red_prec)) >> 24) / 2;
+ guint8 green = (((pixel & ftile->visual->green_mask) <<
+ (32 - ftile->visual->green_shift
+ - ftile->visual->green_prec)) >> 24) / 2;
+ guint8 blue = (((pixel & ftile->visual->blue_mask) <<
+ (32 - ftile->visual->blue_shift
+ - ftile->visual->blue_prec)) >> 24) / 2;
+ guint32 result = red << ftile->visual->red_shift
+ | green << ftile->visual->green_shift
+ | blue << ftile->visual->blue_shift;
+
+ gdk_image_put_pixel(ftile, x , y, result);
+ }
+ }
+
+ /* Convert the image back to a pixmap, since pixmaps are much faster
+ * to draw. */
+ sprite->fogged = gdk_pixmap_new(root_window,
+ sprite->width, sprite->height, -1);
+ gdk_gc_set_clip_origin(fill_tile_gc, 0, 0);
+ gdk_gc_set_clip_mask(fill_tile_gc, sprite->mask);
+ gdk_draw_image(sprite->fogged, fill_tile_gc, ftile,
+ 0, 0, 0, 0, sprite->width, sprite->height);
+ gdk_gc_set_clip_mask(fill_tile_gc, NULL);
+ g_object_unref(ftile);
+}
+
+/**************************************************************************
Only used for isometric view.
**************************************************************************/
static void pixmap_put_overlay_tile_draw(GdkDrawable *pixmap,
@@ -877,6 +922,24 @@
return;
}
+ if (fog && better_fog) {
+ if (!ssprite->fogged) {
+ fog_sprite(ssprite);
+ }
+
+ gdk_gc_set_clip_origin(fill_tile_gc, canvas_x, canvas_y);
+ gdk_gc_set_clip_mask(fill_tile_gc, ssprite->mask);
+
+ gdk_draw_drawable(pixmap, fill_tile_gc,
+ ssprite->fogged,
+ 0, 0,
+ canvas_x, canvas_y,
+ ssprite->width, ssprite->height);
+ gdk_gc_set_clip_mask(fill_tile_gc, NULL);
+
+ return;
+ }
+
pixmap_put_sprite(pixmap, canvas_x, canvas_y, ssprite,
0, 0, ssprite->width, ssprite->height);
Index: data/isophex.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isophex.tilespec,v
retrieving revision 1.2
diff -u -r1.2 isophex.tilespec
--- data/isophex.tilespec 24 Oct 2004 23:44:22 -0000 1.2
+++ data/isophex.tilespec 11 Dec 2004 02:37:28 -0000
@@ -19,6 +19,9 @@
; Use roadstyle 0 (old iso style)
roadstyle = 0
+; Use fogstyle 0 (old iso style)
+fogstyle = 0
+
; Use darkness style 1 (single-sprite)
darkness_style = 2
Index: data/isotrident.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isotrident.tilespec,v
retrieving revision 1.22
diff -u -r1.22 isotrident.tilespec
--- data/isotrident.tilespec 1 Dec 2004 19:21:17 -0000 1.22
+++ data/isotrident.tilespec 11 Dec 2004 02:37:28 -0000
@@ -21,6 +21,9 @@
; Use roadstyle 0 (old iso style)
roadstyle = 0
+; Use fogstyle (old iso style)
+fogstyle = 0
+
; Use darkness style 1 (single-sprite)
darkness_style = 1
Index: data/trident.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident.tilespec,v
retrieving revision 1.26
diff -u -r1.26 trident.tilespec
--- data/trident.tilespec 1 Dec 2004 19:21:17 -0000 1.26
+++ data/trident.tilespec 11 Dec 2004 02:37:28 -0000
@@ -21,6 +21,9 @@
; Use roadstyle 1 (old non-iso style)
roadstyle = 1
+; Use fogstyle 1 (old non-iso style)
+fogstyle = 0
+
; Use darkness style 3 (15 sprites)
darkness_style = 3
Index: data/trident_shields.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident_shields.tilespec,v
retrieving revision 1.16
diff -u -r1.16 trident_shields.tilespec
--- data/trident_shields.tilespec 3 Nov 2004 03:34:54 -0000 1.16
+++ data/trident_shields.tilespec 11 Dec 2004 02:37:28 -0000
@@ -25,6 +25,9 @@
; Do not blend hills and mountains together.
is_mountainous = 0
+; Use fogstyle 1 (old non-iso style)
+fogstyle = 0
+
; Use roadstyle 1 (old non-iso style)
roadstyle = 1
Index: doc/README.graphics
===================================================================
RCS file: /home/freeciv/CVS/freeciv/doc/README.graphics,v
retrieving revision 1.13
diff -u -r1.13 README.graphics
--- doc/README.graphics 1 Dec 2004 19:21:17 -0000 1.13
+++ doc/README.graphics 11 Dec 2004 02:37:29 -0000
@@ -104,6 +104,14 @@
2 : One sprite is drawn to show roads in all
directions. There are thus 256 road and 256
rail sprites (64 for a hex tileset).
+ fogstyle : Specifies how fog is drawn.
+ 0 : A single fog sprite is drawn on top of all
+ other sprites for fogged tiles. The
+ tx.fog sprite is used for this.
+ 1 : Each sprite for a fogged tile is drawn fogged.
+ The tx.fog sprite may be used for the fog
+ drawing (but clipped by the mask of the
+ underlying sprite).
darkness_style : Specifies how "encroaching darkness" is drawn.
0 : No darkness.
1 : A single sprite can be split into 4 parts, each
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/09
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, email_address=jdorje@xxxxxxxxxxx, 2004/12/09
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/09
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/10
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Vasco Alexandre da Silva Costa, 2004/12/10
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement,
Jason Short <=
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/10
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/12
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