[Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11433 >
On Fri, 10 Dec 2004, Jason Short wrote:
> Here is my grand and glorious better-fog patch. Compare:
>
> The patch includes the fogstyle patch (except all fogstyles are changed
> to 0 to utilize better-fog). It makes better-fog into a client option
> (gtk2-client only). The fog is done as I described before: a separate
> pixmap is tracked for each foggable sprite that holds the fogged graphics.
>
> On my client with trident this increases memory usage from 35 to 50
> megabytes. In non-iso view the drawing speed is virtually unchanged. I
> didn't test iso-view but I suspect drawing is much faster.
Excellent. I tested the patch in iso-view, and it actually seems to be
faster than the unpatched client.
Also, the flickering while sliding is gone, which is a good thing.
Andreas Røsdal
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/09
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, email_address=jdorje@xxxxxxxxxxx, 2004/12/09
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/09
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/10
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Vasco Alexandre da Silva Costa, 2004/12/10
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/10
- [Freeciv-Dev] (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/10
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement,
Andreas Røsdal <=
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Jason Short, 2004/12/11
- [Freeciv-Dev] Re: (PR#11433) Fog of War rendering improvement, Andreas Røsdal, 2004/12/12
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