Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2004:
[Freeciv-Dev] Re: (PR#11438) Freeciv & Extreme City Plantation
Home

[Freeciv-Dev] Re: (PR#11438) Freeciv & Extreme City Plantation

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: kal-su@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11438) Freeciv & Extreme City Plantation
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 10 Dec 2004 07:33:55 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11438 >

On Fri, Dec 10, 2004 at 05:50:49AM -0800, Guest wrote:
> > [jdorje - Do 09. Dez 2004, 23:25:12]:
> > Jan Stock wrote:

> > > I just finished a freeciv game, my first online game on a public
> > > server and must say
> > > i'm a little bit disappointed of it. The other player played the
> > > game some time longer
> > > than me and was just much better than me. As we met we showed our
> > > maps to each
> > > other.
> > > Why the..is it possible to build cities so near at another
> > > city????!!

> It doesn't matter that my enemy won. It just destroys much of 
> atmosphere of the game. That's what i think.

Hello Jan,

Smallpox or Infinite City Sprawl (ICS) is a wellknown problem. You will find
long discussions about this in the freeciv-dev mailing list archive, and
please see http://www.freeciv.org/index.php/Docs

We've created several civserver options to target this, an done lots of
ruleset changes (in V. 2.0), and there are other changes that will
eventually (hopefully) resolve this as far as at all possible.

Personally I play a non-ICS strategy and I think I can hold up with not too
experienced players with it. The problem in an online game is here, that you
need lots of time to make a good city management and move your units at the
same time.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]