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[Freeciv-Dev] Re: (PR#11389) is_valid_city_coords() & hexagonal tiles
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[Freeciv-Dev] Re: (PR#11389) is_valid_city_coords() & hexagonal tiles

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11389) is_valid_city_coords() & hexagonal tiles
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 Dec 2004 13:34:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11389 >

Marko Lindqvist wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11389 >
> 
> 
>   As comment in is_valid_city_coords() says:
> FIXME: this won't work for hexagonal tiles.

FIXME is wrong (outdated).  map_vector_to_sq_distance gives the correct 
value for hex topologies.

-jason





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