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[Freeciv-Dev] (PR#11389) is_valid_city_coords() & hexagonal tiles
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[Freeciv-Dev] (PR#11389) is_valid_city_coords() & hexagonal tiles

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11389) is_valid_city_coords() & hexagonal tiles
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 Dec 2004 17:50:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11389 >

> [jdorje - Tue Dec 07 21:34:23 2004]:
> 
> Marko Lindqvist wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=11389 >
> > 
> > 
> >   As comment in is_valid_city_coords() says:
> > FIXME: this won't work for hexagonal tiles.
> 
> FIXME is wrong (outdated).  map_vector_to_sq_distance gives the correct 
> value for hex topologies.


Index: common/city.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.c,v
retrieving revision 1.272
diff -u -r1.272 city.c
--- common/city.c       6 Dec 2004 18:01:14 -0000       1.272
+++ common/city.c       8 Dec 2004 01:50:33 -0000
@@ -66,7 +66,8 @@
    *
    * So CITY_MAP_RADIUS==2 corresponds to the "traditional" city map.
    *
-   * FIXME: this won't work for hexagonal tiles.
+   * This diagram is for rectangular topologies only.  But this is taken
+   * care of inside map_vector_to_sq_distance so it works for all topologies.
    */
   return (CITY_MAP_RADIUS * CITY_MAP_RADIUS + 1 >= dist);
 }

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