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[Freeciv-Dev] (PR#11349) 'u' on a transport should unload all units insi
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[Freeciv-Dev] (PR#11349) 'u' on a transport should unload all units insi

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11349) 'u' on a transport should unload all units inside
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 5 Dec 2004 21:52:02 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11349 >

> [bhudson - Sun Dec 05 16:41:59 2004]:
> 
> On Sun, Dec 05, 2004 at 08:30:03AM -0800, Egor Vyscrebentsov wrote:
> > Since PR#10732 (and several around) Shift+u is used for unloading all
> > units. Does this work?
> 
> Oh; it does.  Why do the keybindings for the two functions have to be
> separate (or, putting it another way, why are there two functions?)

Well, they don't have to be.  With the current code there's no way
they'd both be active at the same time.  It's separate because of
historical reasons (just the way it was made) and because recursive
transportation hasn't been entirely ruled out in the future.

-jason




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