Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2004:
[Freeciv-Dev] Re: (PR#11349) 'u' on a transport should unload all units
Home

[Freeciv-Dev] Re: (PR#11349) 'u' on a transport should unload all units

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11349) 'u' on a transport should unload all units inside
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sun, 5 Dec 2004 10:52:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11349 >

On Sun, Dec 05, 2004 at 08:41:59AM -0800, Benoit Hudson wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11349 >
> 
> On Sun, Dec 05, 2004 at 08:30:03AM -0800, Egor Vyscrebentsov wrote:
> > Since PR#10732 (and several around) Shift+u is used for unloading all
> > units. Does this work?
> 
> Oh; it does.  Why do the keybindings for the two functions have to be
> separate (or, putting it another way, why are there two functions?)

Yes, I've mentioned this earlier. The shift-U command is kind of
superfluous.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]