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[Freeciv-Dev] (PR#11345) Segfault, restarted, fog of war gone
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[Freeciv-Dev] (PR#11345) Segfault, restarted, fog of war gone

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To: angela@xxxxxxx
Subject: [Freeciv-Dev] (PR#11345) Segfault, restarted, fog of war gone
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 5 Dec 2004 00:53:05 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11345 >

> [angela@xxxxxxx - Sun Dec 05 07:23:35 2004]:
> 
> Hi,
> I just downloaded freeciv-2.0beta4 and compiled it with gtk2.0 on 
> Mandrake 10.1. It's so spiffy looking! I can't wait for the final 2.0 
> release.
> 
> I found a couple bugs, though. I started the client, chose a new game, 
> and played for a few turns (all other players were AI). Then, when I 
> went to build a new city with some settlers, it segfaulted. I don't have 
> any more information than that about what happened. When I restarted 
> using the savegame from the turn, and repeated the action, it didn't 
> segfault. However, now the "fog of war" is gone, and I can see 
> everyone's cities. I've attached the saved game if it's any help.
> 
> If there is anything I can do to help track down these bugs, let me know.

The savegame won't be helpful here.  But maybe the crash left behind a
'core' file in the directory you were running freeciv in.  Was it the
server or the client that crashed?  Find the core file, and do:

  gdb civserver core
  (or gdb civclient core)

then

  bt full

and send the output.

-jason





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