Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2004:
[Freeciv-Dev] Re: (PR#11237) assertion in attribute.c - cannot join to g
Home

[Freeciv-Dev] Re: (PR#11237) assertion in attribute.c - cannot join to g

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: lukasz@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11237) assertion in attribute.c - cannot join to game
From: "maho" <maho@xxxxxxxxxxxxxxx>
Date: Tue, 30 Nov 2004 04:18:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11237 >

Jason Short wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=11237 >
>
>  
>
>>[lukasz@xxxxxxxxxxx - Sun Nov 28 16:25:23 2004]:
>>
>>Hello
>>
>>I've found bug(I think it's a bug) in civclient. It's longturn game. 
>>Today when I tried to join to it, I got the message: (using freeciv2
>>    
>>
>beta3)
>  
>
>>civclient: attribute.c:237: unserialize_hash: Assertion `inserted' failed.
>>
>>
>>steps to reproduce:
>>
>>1. launch civserver (freeciv2 or freeciv 1.14.x)
>>2. load ee.sav.gz (attached)
>>3. connect to it as 'maho'
>>4. start game
>>
>>result: assertion given above will appear.
>>
>>note: I have this bug in 1.14.1, 1.14.2 and 2.0.0.beta3 version of
>>    
>>
>freeciv.
>
>Is this savegame from 1.14?
>  
>
    yes, this savegame is from 1.14.1

>In any case I think this patch should avoid the problem: when it is
>encountered all attributes (i.e., CMA settings) are dropped.
>  
>
    ok, thanx. I'll try this as soon as possible.

is this patch good to apply to normal client (ie as another patch for 
freeciv package in distribution) or should be rather used only in such 
problems only?


regards

maHo





[Prev in Thread] Current Thread [Next in Thread]