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[Freeciv-Dev] Re: (PR#11164) bugs
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[Freeciv-Dev] Re: (PR#11164) bugs

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Subject: [Freeciv-Dev] Re: (PR#11164) bugs
From: "ILGIN SEKER" <ius102@xxxxxxx>
Date: Mon, 29 Nov 2004 20:50:59 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11164 >

What about the first bug? The line when using GO TO command

-----Original Message-----
From: Jason Short [mailto:jdorje@xxxxxxxxxxxxxxxxxxxxx]
Sent: Monday, November 29, 2004 10:31 PM
To: ius102@xxxxxxx
Subject: (PR#11164) bugs 



<URL: http://rt.freeciv.org/Ticket/Display.html?id=11164 >

> [ius102@xxxxxxx - Tue Nov 23 20:56:39 2004]:

> 2)     I am using windows and in the general map, the city names and city
> production (ctrl+l) sometimes dissapear. I guess there is a refreshing
> problem.

I have no idea what could cause this.  James?

> 3)     The new icon on the units which show that whether the unit has
> movement left or not is very inefficient. First of all, it is too
large for
> this purpose and covers the real unit graphic. It needs to be big, only if
> it showed different levels. But it shows only if the unit is fresh or
moved.
> But gives no info about how many moves left. I think it should be made
much
> smaller circle, or else it should be given a more detailed meaning which
> involves levels. At this size, it can show the ranking level instead of
> on/off mode for moves left.

Yes.  A new graphic would be welcome.

> 4)     There should be  an option not to show the nation borders. It is a
> very good idea, but sometimes for estehetic reasons, we may not wanna see
> them on the map.

Borders can be turned off in pregame (so that there are no borders). 
There is no client option to disable drawing them (but I suppose there
could be).

jason







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