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[Freeciv-Dev] Re: (PR#11207) accidentally goto
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[Freeciv-Dev] Re: (PR#11207) accidentally goto

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Subject: [Freeciv-Dev] Re: (PR#11207) accidentally goto
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 26 Nov 2004 14:19:10 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11207 >

On Fri, Nov 26, 2004 at 07:28:30AM -0800, Vasco Alexandre da Silva Costa wrote:
> 
> 
> Like I think I said before, the problem is the goto and rectangle
> selection drags are activated once you cross into another tile. This is
> bad. Just moving a single pixel is enough to trigger a drag, if you are
> unlucky. The code should check for a substancial drag delta in the x or y
> axis (in pixels, say 10 or 15 pixels), *not* that a tile boundary was
> crossed to trigger a drag start.

I think it is very well possible that the map shift is more than 15 pixels.

Also, the resize is quite annoying, because it is often, even if only a few
pixels.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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