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[Freeciv-Dev] Re: (PR#11111) Server Crash-- Bug in Beta 4
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[Freeciv-Dev] Re: (PR#11111) Server Crash-- Bug in Beta 4

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To: agent010P@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11111) Server Crash-- Bug in Beta 4
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Nov 2004 11:33:45 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11111 >

Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11111 >
> 
> On Wed, Nov 24, 2004 at 11:02:02AM -0800, Marko Lindqvist wrote:
> 
>>  Maybe, but how should we then handle situations where number of 
>>players is initially less than 30, but increases (or tries to) after 
>>global observer is already created? We don't want presence of observer 
>>to block civil war from occurring when it would otherwise happen.
> 
> 
> that's life. The global observer is a player. If the players are maxed out,
> then civil war won't create new players. It's that simple.

It won't create new players it will only crash?

Starting with -1 free players is not a good thing.

-jason





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