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[Freeciv-Dev] Re: (PR#11111) Server Crash-- Bug in Beta 4
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[Freeciv-Dev] Re: (PR#11111) Server Crash-- Bug in Beta 4

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To: agent010P@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11111) Server Crash-- Bug in Beta 4
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Nov 2004 11:19:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11111 >

On Wed, Nov 24, 2004 at 11:02:02AM -0800, Marko Lindqvist wrote:
> 
>   Maybe, but how should we then handle situations where number of 
> players is initially less than 30, but increases (or tries to) after 
> global observer is already created? We don't want presence of observer 
> to block civil war from occurring when it would otherwise happen.

that's life. The global observer is a player. If the players are maxed out,
then civil war won't create new players. It's that simple.

-mike

PS: the only solution to this would be to make the global observer not a
player, but that would require a major rewrite of the client.





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