[Freeciv-Dev] (PR#11140) pubserver crash: server-side client goto for a
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Subject: |
[Freeciv-Dev] (PR#11140) pubserver crash: server-side client goto for a unit with orders |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sun, 21 Nov 2004 16:15:40 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11140 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/352118
Date: Sun, 21 Nov 2004 06:41:27 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.3228 in /games/352118/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-21_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-21_10.00+mintimeout/share/freeciv/../../bin/civserver
core.3228
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-21_10.00+mintimeout/shar'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0 0x400750a1 in kill () from /lib/libc.so.6
#1 0x40074e99 in raise () from /lib/libc.so.6
#2 0x40076364 in abort () from /lib/libc.so.6
#3 0x4006f15d in __assert_fail () from /lib/libc.so.6
#4 0x08069545 in do_unit_goto (punit=0x84a6ea8, restriction=GOTO_MOVE_ANY,
trigger_special_ability=true) at gotohand.c:1294
#5 0x0806a5a2 in server_handle_packet (type=PACKET_UNIT_GOTO,
packet=0x82bd9b0, pplayer=0x81f5044, pconn=0x817d7c0) at hand_gen.c:177
#6 0x0804ea86 in handle_packet_input (pconn=0x817d7c0, packet=0x82bd9b0,
type=58) at srv_main.c:999
#7 0x080874ae in sniff_packets () at sernet.c:629
#8 0x0804f5d9 in main_loop () at srv_main.c:1555
#9 0x0804f78d in srv_main () at srv_main.c:1648
#10 0x0804a5c4 in main (argc=12, argv=0xbffff0d4) at civserver.c:196
#11 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "3yv5d34u1C0yoLuxLQaWZZ7zW9laOB39", civstyle = 2, gold = 50,
start_units = "cccxxxw", '\0' <repeats 13 times>, dispersion = 7, tech = 0,
skill_level = 3, timeout = 40, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1101048066, pingtimeout = 60, pingtime = 20,
turn_start = 1101048041, end_year = 2000, year = -2400, turn = 32,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 3,
nplayers = 3, aifill = 2, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f1dd8, players = {{player_no = 0,
name = "Fred\0e\0ykut", '\0' <repeats 20 times>,
username = "fred\0igned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 81, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 30 times>}, city_style = 2,
units = {list = {nelements = 4, head_link = 0x84a0da8,
tail_link = 0x82af318}}, cities = {list = {nelements = 6,
head_link = 0x82f2ab8, tail_link = 0x82b5010}}, score = {happy = 0,
content = 6, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 3, techout = 6, landarea = 173000,
settledarea = 64000, population = 70, cities = 5, units = 0,
pollution = 0, literacy = 0, bnp = 9, mfg = 16, spaceship = 0},
economic = {gold = 112, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 6, bulbs_researched = 45, techs_researched = 3,
researching = 13, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222»ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 44314}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2302<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 12833}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 344}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0 \0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 3577}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЫØ\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 28062}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 8, bulbs_required = 900}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0*\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 2242}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\00\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 673}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0 ", '\0' <repeats 22 times>}, num_required_techs = 1,
bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = {
vec = "Òûürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 56048}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220«X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 38, bulbs_required = 19099}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220#\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 9948}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "лþ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 50324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 6414}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 15, bulbs_required = 2512}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 2349}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\"\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 27, bulbs_required = 7494}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220#Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 17858}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 32, bulbs_required = 12718}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0*\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 5124}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0 \0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 375}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220«XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 22386}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 54297}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 13852}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2203=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 20341}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1952}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 28, bulbs_required = 7827}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1204}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "лý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 45840}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 50, bulbs_required = 46251}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\02\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3480}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 3, bulbs_required = 213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2203¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 23460}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\"\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2655}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЫØ\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 31284}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 1130}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\"\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 19, bulbs_required = 3704}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2203ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 32294}, {
state = TECH_UNKNOWN, required_techs = {
vec = "лü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 37470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 8, bulbs_required = 962}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0À\002\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 898}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 36115}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 42393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 490}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020 \0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1691}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ò»þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 62, bulbs_required = 76027}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220«ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 29110}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020#\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5493}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ыø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 35414}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220+X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 14584}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020\"\230\002Øè\0163!\003ä\001", '\0' <repeats 12
times>}, num_required_techs = 31, bulbs_required = 10800}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "лþ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 58939}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222»üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 51374}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\030\002\020\210\004\021\0\001$\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2337}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò»þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 61, bulbs_required = 70787}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð»þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 80829}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\"\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3757}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220#\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 14901}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 50219}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2002<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 29, bulbs_required = 9752}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 32, bulbs_required = 11187}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 359}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 times>},
num_required_techs = 12, bulbs_required = 1866}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020 \0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1615}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 times>},
num_required_techs = 8, bulbs_required = 962}, {state = TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = '\0' <repeats 11 times>, "\001", '\0' <repeats 12 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 54, prev_gold = 109, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82bf848, tail_link = 0x82bf848}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x848b360, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x82dc798 "¨Ï\026@¨Ï\026@ ", '.' <repeats 22 times>, ' '
<repeats 11 times>, attribute_block = {length = 261, data = 0x847d620},
debug = false}, {player_no = 1,
name = "Aykut Pasa", '\0' <repeats 21 times>,
username = "ebcdic\0ykut", '\0' <repeats 20 times>, is_male = true,
government = 1, target_government = 0, nation = 14, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 0, reputation = 1000, diplstates = {{
type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 31 times>}, city_style = 0,
units = {list = {nelements = 4, head_link = 0x82bd148,
tail_link = 0x84a6f68}}, cities = {list = {nelements = 3,
head_link = 0x8476310, tail_link = 0x84a6f78}}, score = {happy = 0,
content = 3, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 2, techout = 4, landarea = 64000,
settledarea = 26000, population = 30, cities = 3, units = 0,
pollution = 0, literacy = 0, bnp = 7, mfg = 9, spaceship = 0},
economic = {gold = 16, tax = 0, science = 60, luxury = 40}, research = {
bulbs_last_turn = 4, bulbs_researched = 31, techs_researched = 2,
researching = 46, changed_from = -1, bulbs_researched_before = 4,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 44342}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2306<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 12861}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 17, bulbs_required = 3605}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЯØ\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 28090}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 8, bulbs_required = 900}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 2270}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\04\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 701}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0 ", '\0' <repeats 22 times>}, num_required_techs = 1,
bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = {
vec = "Òÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 56076}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 19127}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 31, bulbs_required = 9976}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "пþ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 50352}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 25, bulbs_required = 6442}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 15, bulbs_required = 2512}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2377}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 28, bulbs_required = 7522}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 38, bulbs_required = 17886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 12746}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 23, bulbs_required = 5152}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 403}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 22414}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 54325}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 13880}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2207=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 20369}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1952}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7855}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1204}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "пý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 45868}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 46279}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\06\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 times>},
num_required_techs = 19, bulbs_required = 3508}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 3, bulbs_required = 213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2207¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 23488}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 17, bulbs_required = 2683}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЯØ\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 31312}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 times>},
num_required_techs = 10, bulbs_required = 1158}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3732}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2207ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 32322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "пü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 37498}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 990}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 9, bulbs_required = 926}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ð¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 36143}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 50, bulbs_required = 42421}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 6, bulbs_required = 518}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 1719}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ò¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 76055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 29138}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 5521}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Яø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 35442}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 14612}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\020&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 32, bulbs_required = 10828}, {state = TECH_UNKNOWN,
required_techs = {
vec = "пþ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 58967}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 51402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2365}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 62, bulbs_required = 70815}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 65, bulbs_required = 80857}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3785}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\220'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 14929}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 50247}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2006<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 30, bulbs_required = 9780}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 11215}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 359}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 times>},
num_required_techs = 13, bulbs_required = 1894}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1643}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 990}, {state = TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = '\0' <repeats 11 times>, "\001", '\0' <repeats 12 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 46, prev_gold = 16, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 13 times>, 8700,
0 <repeats 14 times>, 307, 0 <repeats 17 times>, 15500, 0, 0, 0, 0,
0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0, 307, 0 <repeats 16 times>,
1290, 0 <repeats 119 times>}, handicap = 749, skill_level = 3,
fuzzy = 300, expand = 10, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {-620,
1 <repeats 31 times>}}, was_created = false, is_connected = true,
current_conn = 0x817d7c0, connections = {list = {nelements = 1,
head_link = 0x82bf600, tail_link = 0x82bf600}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8420ca8, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x82dc938 "¨Ï\026@¨Ï\026@¨Ï\026@¨Ï\026@", attribute_block = {
length = 0, data = 0x0}, debug = false}, {player_no = 2,
name = "Franz Joseph", '\0' <repeats 19 times>,
username = "jollyagp\0d", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 66, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 5, head_link = 0x82a6818,
tail_link = 0x82ebb30}}, cities = {list = {nelements = 4,
head_link = 0x86dd778, tail_link = 0x83f53c8}}, score = {happy = 0,
content = 4, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 2, techout = 2, landarea = 56000,
settledarea = 40000, population = 40, cities = 4, units = 0,
pollution = 0, literacy = 0, bnp = 3, mfg = 12, spaceship = 0},
economic = {gold = 79, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 2, bulbs_researched = 20, techs_researched = 2,
researching = 2, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226»ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 44342}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2342<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 12861}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4 \0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 17, bulbs_required = 3605}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô«Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 28090}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004*\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 2270}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0040\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 701}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öûürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 56076}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224«X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 19127}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224#\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 31, bulbs_required = 9976}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô»þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 50352}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 6442}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2377}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024\"\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 28, bulbs_required = 7522}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224#Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 38, bulbs_required = 17886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 12746}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004*\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 23, bulbs_required = 5152}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 403}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224«XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 41, bulbs_required = 22414}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 54325}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 35, bulbs_required = 13880}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2243=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 20369}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7855}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô»ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 55, bulbs_required = 45868}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 46279}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0042\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 19, bulbs_required = 3508}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2243¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 44, bulbs_required = 23488}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\"\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 17, bulbs_required = 2683}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô«Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 31312}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1158}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3732}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2243ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 32322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô»ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 37498}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 990}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\0\0\0\0À\002\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 926}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 36143}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 50, bulbs_required = 42421}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 6, bulbs_required = 518}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024 \0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 1719}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö»þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 76055}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224«ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 29138}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024#\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 25, bulbs_required = 5521}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô«ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 47, bulbs_required = 35442}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224+X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 14612}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024\"\230\002Øè\0163!\003ä\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10828}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô»þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 58967}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226»üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 51402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 16, bulbs_required = 2365}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö»þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 62, bulbs_required = 70815}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô»þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 65, bulbs_required = 80857}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\"\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3785}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224#\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 14929}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô«Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 50247}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2042<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 30, bulbs_required = 9780}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224#X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 11215}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 13, bulbs_required = 1894}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024 \0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1643}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 \0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 9, bulbs_required = 990}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 81, prev_gold = 78, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82b3100, tail_link = 0x82b3100}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x87513e8, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x82dcad8 "¨Ï\026@¨Ï\026@\a", attribute_block = {length = 212,
data = 0x82b87e0}, debug = false}, {player_no = 3,
name = "noname\0oseph", '\0' <repeats 19 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 66, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 4, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 5, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 3, head_link = 0x82bd7a0,
tail_link = 0x82b4280}}, est_connections = {list = {nelements = 3,
head_link = 0x82bf868, tail_link = 0x82bd098}}, game_connections = {
list = {nelements = 3, head_link = 0x82bf858, tail_link = 0x82b4098}},
global_advances = {3, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0 <repeats 189 times>},
global_wonders = {0 <repeats 200 times>},
improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0,
warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1101046847,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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