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[Freeciv-Dev] Re: (PR#9552) Bug: Air units sentry
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[Freeciv-Dev] Re: (PR#9552) Bug: Air units sentry

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Subject: [Freeciv-Dev] Re: (PR#9552) Bug: Air units sentry
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 20 Nov 2004 03:58:52 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9552 >

On Sat, Nov 20, 2004 at 12:35:28AM -0800, Jason Short wrote:
> 
> > It is possible to sentry air units (missiles in this case) on places
> > (carrier on the ocean in this case) where they can't live and go out of
> > fuel. This is irritating.
> > 
> > Since the current implementation of load/unload does not load sentried
> > units
> > automatically, this isn't useful at all.
> 
> Indeed.
> 
> I thought of just changing the client to not let it do this.  But on
> reflection I think we can just have this as a game rule: units are not
> allowed to sentry or remain sentried on tiles that they will die on.
> 
> This patch makes that change.  Can you confirm that the behavior is better?

Uhm, there are some problems. I tested with attached savegame, which is
from before the load/unload change, though, I think.

Missiles on submarines and airplanes on carriers are not and cannot be
sentried (they most probably were in the savegame).

Unload command is possible, but with no result.

Load is not possible.

Missiles can live on a carrier.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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