[Freeciv-Dev] Re: (PR#10968) unload does not unload all
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Subject: |
[Freeciv-Dev] Re: (PR#10968) unload does not unload all |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 11 Nov 2004 09:13:48 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10968 >
On Thu, Nov 11, 2004 at 08:27:43AM -0800, Jason Short wrote:
>
> >>>>Shift-U on transports does not unload/wake up all units.
> Sorry; the intended behavior is that all of the units should be
> activated (but not unloaded since that's impossible). It was just a
> typo bug. Here's a fix.
Great.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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