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[Freeciv-Dev] Re: (PR#10968) unload does not unload all
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Subject: [Freeciv-Dev] Re: (PR#10968) unload does not unload all
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 11 Nov 2004 09:13:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10968 >

On Thu, Nov 11, 2004 at 08:27:43AM -0800, Jason Short wrote:
> 
> >>>>Shift-U on transports does not unload/wake up all units.

> Sorry; the intended behavior is that all of the units should be 
> activated (but not unloaded since that's impossible).  It was just a 
> typo bug.  Here's a fix.

Great.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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