[Freeciv-Dev] Re: (PR#10968) unload does not unload all
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10968 >
Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10968 >
>
> On Wed, Nov 10, 2004 at 10:17:23AM -0800, Jason Short wrote:
>
>>Christian Knoke wrote:
>
>
>>>Shift-U on transports does not unload/wake up all units.
>>
>>It works for me. Can you provide a savegame?
>
>
> Move transport out of Kedainiai and perform unload order for the transport
> (Shift-U). Only 1 worker will wake up, all others keep loaded and sentried.
> Note, if you <shift-u> in the city, *all* workers wake up.
A sea transporter outside of a city can't unload ground units. The
intended behavior is that none of the units should be activated. If you
"unload all" inside a city the units are not only woken up they are
unloaded.
If you unload all outside of a city, should all transported units be
activated/idled?
jason
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