[Freeciv-Dev] (PR#10722) Not enough grasslands/plains
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10722 >
> [mburda - Sun Nov 07 15:13:07 2004]:
>
> oups! i forget the patch
>
> there is the math to define Xxx_pct vars to be tuned for 2.0, this will
> disapear complety in 2.1 when this info will be get from ruleset.
>
> Marcelo
>
/* 6 % if wetness == 50 && temperature == 50 */
- swamp_pct = factor * (map.wetness * 6 + map.temperature * 6);
- desert_pct = factor * (map.temperature * 10 + (100 - map.wetness) * 10) ;
+ swamp_pct = factor * MAX(0,
+ (map.wetness * 9 - 150 + map.temperature * 6));
+ desert_pct =factor * MAX(0,
+ (map.temperature * 15 - 250 + (100 - map.wetness) * 10)) ;
}
Actually this code isn't changing anything. It only makes these options
values more bold.
But the forest_pct hack is ok and produces good results.
--
mateusz
- [Freeciv-Dev] Re: (PR#10722) Not enough glasslands/plains, Marcelo Burda, 2004/11/06
- [Freeciv-Dev] Re: (PR#10722) Not enough glasslands/plains, Mateusz Stefek, 2004/11/06
- [Freeciv-Dev] Re: (PR#10722) Not enough glasslands/plains, Marcelo Burda, 2004/11/07
- [Freeciv-Dev] (PR#10722) Not enough glasslands/plains, Marcelo Burda, 2004/11/07
- [Freeciv-Dev] (PR#10722) Not enough glasslands/plains, Marcelo Burda, 2004/11/07
- [Freeciv-Dev] (PR#10722) Not enough grasslands/plains, Mateusz Stefek, 2004/11/08
- [Freeciv-Dev] (PR#10722) Not enough grasslands/plains,
Mateusz Stefek <=
- [Freeciv-Dev] Re: (PR#10722) Not enough grasslands/plains, Marcelo Burda, 2004/11/08
- [Freeciv-Dev] (PR#10722) Not enough grasslands/plains, Mike Jing, 2004/11/08
- [Freeciv-Dev] Re: (PR#10722) Not enough grasslands/plains, Marcelo Burda, 2004/11/09
- [Freeciv-Dev] Re: (PR#10722) Not enough grasslands/plains, Mike Jing, 2004/11/09
- [Freeciv-Dev] (PR#10722) Not enough grasslands/plains, Mike Jing, 2004/11/09
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