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[Freeciv-Dev] (PR#10911) new transport unload behavior for 2.0
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[Freeciv-Dev] (PR#10911) new transport unload behavior for 2.0

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To: jacob@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10911) new transport unload behavior for 2.0
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Sat, 6 Nov 2004 19:58:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10911 >

> [jacob@xxxxxxxxxx - Sat Nov 06 18:57:04 2004]:
> 
> 
> The web NEWS says " When moving a unit from a transport on an ocean tile 
> to a land tile, you lose all movement points."  If I'm understanding 
> this correctly, it's very different from what happens in the original 
> Civilization.  ;)
> 
> I'd like to request (a feature) that this be configurable in the server, 
> or turned on just by the civ2 rules, or something like that.  It really 
> changes the nature of sea-based attacks on coastal cities...

This option (slow_invasions) can be turned off in game.ruleset.  I
noticed that it's absent from the civ2 ruleset.  Guess civ2/game.ruleset
needs to be updated.

Mike Jing




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