[Freeciv-Dev] (PR#10795) pubserver assert in settler code
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10795) pubserver assert in settler code |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sat, 30 Oct 2004 08:51:11 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10795 >
AI settler assert triggered, I think because the place it evaluated was so
bad it could not find any secondary tile (city center being primary) to
recommend. I think the solution is to remove the asserts.
(gdb) p *result
$1 = {tile = 0x401df1d8, total = 6, result = -666, corruption = 0, waste = 0,
overseas = false, virt_boat = false, other_tile = 0x0, o_x = -1, o_y = -1,
city_center = 6, best_other = 0, remaining = 0, citymap = {{{ ... }}}
All citymap tiles have reserved > 0.
(gdb) p *result->tile
$3 = {x = 53, y = 38, nat_x = 53, nat_y = 38, index = 2105, terrain = 6,
special = 10, city = 0x0, units = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, known = 9, assigned = 0, worked = 0x0, continent = 1,
move_cost = "\006\006\0\006\006\001\006\001", owner = 0x81edd50, client = {
hilite = HILITE_NONE}, spec_sprite = 0x0}
Patch:
diff -u -r1.9 aisettler.c
--- ai/aisettler.c 21 Oct 2004 17:57:08 -0000 1.9
+++ ai/aisettler.c 30 Oct 2004 15:49:22 -0000
@@ -260,8 +260,6 @@
remove_city_virtual(pcity);
}
- assert(result->total == 0 || result->best_other != -1);
- assert(result->total == 0 || result->other_tile != NULL);
assert(result->city_center >= 0);
assert(result->remaining >= 0);
}
- Per
# examining core.2812 in /games/345898/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-29_10.00+/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-29_10.00+/share/freeciv/../../bin/civserver
core.2812
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-29_10.00+/share/freeciv/'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0 0x400750a1 in kill () from /lib/libc.so.6
#1 0x40074e99 in raise () from /lib/libc.so.6
#2 0x40076364 in abort () from /lib/libc.so.6
#3 0x4006f15d in __assert_fail () from /lib/libc.so.6
#4 0x080ebac4 in cityresult_fill (pplayer=0x81f4228, ai=0x81bba30,
result=0xbfffdb40) at aisettler.c:264
#5 0x080ec0ec in city_desirability (pplayer=0x81f4228, ai=0x81bba30,
punit=0x8469e58, ptile=0x401df1d8, result=0xbfffdb40) at aisettler.c:413
#6 0x080ec2a5 in settler_map_iterate (parameter=0xbfffdd50, punit=0x8469e58,
best=0xbfffddd0, pplayer=0x81f4228, boat_cost=0) at aisettler.c:489
#7 0x080ec3fc in find_best_city_placement (punit=0x8469e58, best=0xbfffddd0,
look_for_boat=false, use_virt_boat=false) at aisettler.c:555
#8 0x0808a964 in contemplate_new_city (pcity=0x8d144c0) at settlers.c:1478
#9 0x080e6914 in ai_manage_cities (pplayer=0x81f4228) at aicity.c:976
#10 0x080ea058 in ai_do_last_activities (pplayer=0x81f4228) at aihand.c:384
#11 0x0804e13b in end_phase () at srv_main.c:579
#12 0x0804f5fb in main_loop () at srv_main.c:1570
#13 0x0804f781 in srv_main () at srv_main.c:1647
#14 0x0804a604 in main (argc=12, argv=0xbfffe114) at civserver.c:170
#15 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "4Zl5p65x8OTFxF9Gm9dohvwekrnDrAqA", civstyle = 2, gold = 50,
start_units = "ccccxxxxwww\0\0\0\0", dispersion = 2, tech = 0,
skill_level = 7, timeout = 0, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1099068009, pingtimeout = 60, pingtime = 20,
turn_start = 1099068019, end_year = 2000, year = 960, turn = 148,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 3,
nplayers = 4, aifill = 2, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81edd50, players = {{player_no = 0,
name = "Don Afonso", '\0' <repeats 21 times>,
username = "michael\0ed", '\0' <repeats 21 times>, is_male = true,
government = 5, target_government = 5, nation = 70, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 2, reputation = 848, diplstates = {{
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 29 times>}, city_style = 0,
units = {list = {nelements = 57, head_link = 0x892fcf8,
tail_link = 0x832c448}}, cities = {list = {nelements = 70,
head_link = 0x8842758, tail_link = 0x86872b8}}, score = {happy = 4,
content = 225, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 4, wonders = 7, techs = 52, techout = 0, landarea = 1089000,
settledarea = 553000, population = 5900, cities = 68, units = 45,
pollution = 0, literacy = 360, bnp = 574, mfg = 291, spaceship = 0},
economic = {gold = 1306, tax = 10, science = 90, luxury = 0},
research = {bulbs_last_turn = 0, bulbs_researched = 324,
techs_researched = 52, researching = 80, changed_from = -1,
bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200\200@\0\020\0\0\022 \021", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 24953}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_REACHABLE, required_techs = {
vec = "\b", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 2342}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200\200\0\0\0\0\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 14141}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀ\200@\0\020 \0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 36687}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200\0\0\0\0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 7037}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200\202\001\0\020\021\0\020 \001", '\0' <repeats 13
times>}, num_required_techs = 11, bulbs_required = 30963}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\200", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1643}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\001\0\0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 6242}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\b", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 2070}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200\0@\0\0\0\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 10324}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200\200\001\001\002\001\f\020`\021", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 40376}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\0\002\0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 4320}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200\200\0\0\001\001\0\020 \001", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 21666}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "`\200\200\001\0\002\001\f\020 \021", '\0' <repeats 13
times>}, num_required_techs = 13, bulbs_required = 32330}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\020\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 7104}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200\200\0\0\0\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 17363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\001\0\020\020\0\0 \001", '\0' <repeats 13
times>}, num_required_techs = 6, bulbs_required = 15238}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "@\200\200\0\0\0 \0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 18109}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200\200\0\0\0\001\004\020 \021", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 22194}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "`\200\200\001\0\0\001\f\020 \021", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 28472}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "B\200\202A\0\020\021@\222$\021", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 56666}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200\200@\0\0\0\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 15189}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200\200\0\0\0\001\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 20793}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 4412}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\0\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4388}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200\202\001\0\0201\0P \001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 39578}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200\200A\0\020\0\0\222 \021", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 32013}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200\202A\0\020\021\0\222$\021", '\0' <repeats 13
times>}, num_required_techs = 17, bulbs_required = 51426}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "`\200\202\001\0\0221\fPh\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 61468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 3985}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200\200\001\0\002\001\f\020`\021", '\0' <repeats 13
times>}, num_required_techs = 14, bulbs_required = 36298}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 2070}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 33, prev_gold = 724, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82be420, tail_link = 0x82be420}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8403608, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 29 times>,
"\001\0\0\0\0\0\0\001\0\001\0\0\0\0\0\001", '\0' <repeats 132 times>,
island_improv = 0x842e650 "¨Ï\026@¨Ï\026@", attribute_block = {
length = 2221, data = 0x8880b58}, debug = false}, {player_no = 1,
name = "Montcalm", '\0' <repeats 23 times>,
username = "gilles\0ned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 78, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = false, revolution_finishes = -1,
capital = true, embassy = 4, reputation = 1000, diplstates = {{
type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 18}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 29 times>}, city_style = 0,
units = {list = {nelements = 48, head_link = 0x83d72b8,
tail_link = 0x83bdb88}}, cities = {list = {nelements = 50,
head_link = 0x843dcf0, tail_link = 0x82f66c8}}, score = {happy = 3,
content = 111, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 3, wonders = 0, techs = 39, techout = 43, landarea = 373000,
settledarea = 290000, population = 2160, cities = 50, units = 27,
pollution = 0, literacy = 0, bnp = 65, mfg = 127, spaceship = 0},
economic = {gold = 761, tax = 40, science = 60, luxury = 0}, research = {
bulbs_last_turn = 44, bulbs_researched = 493, techs_researched = 39,
researching = 51, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\210ÄP \020\f\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35329}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 6585}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\f\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 21305}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÈÄP \020,\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47063}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@\020 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 13170}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\001\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 3, bulbs_required = 5023}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210Æ\021 \020\035\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 41339}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2433}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2674}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 11101}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 4, bulbs_required = 7093}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2305}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@P \0\004\0\024\0\021", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 16457}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021!\002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\"\0\004\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 8563}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\b\0\004\200", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 12184}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 2, bulbs_required = 3128}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210Å\020$\001\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 36855}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \002\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 39494}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\204\0 \020\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 14475}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24527}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0Ä\001 \020\030\0\004 \001", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 23309}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210Ä\020 \0,\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28485}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\020 \0\r\004\024 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 29358}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \0\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35636}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210ÆQ \020\035@\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 67042}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 22353}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\r\0\034 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 27957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 9295}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 5834}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210Æ\021 \020=\0T \001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 49954}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\210ÄQ \020\f\0\226 \021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 42389}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210ÆQ \020\035\0\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 61802}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210Æ\021 \022=\fTè\021", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 71844}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0 \0\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 8144}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 43462}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0\0\0\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4243}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 5898}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 23, prev_gold = 916, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82bca68, tail_link = 0x82bca68}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8414770, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x842e830 "¨Ï\026@¨Ï\026@", attribute_block = {length = 2662,
data = 0x8d340d0}, debug = false}, {player_no = 2,
name = "Fred\0e", '\0' <repeats 25 times>,
username = "fred\0igned", '\0' <repeats 21 times>, is_male = true,
government = 5, target_government = 5, nation = 5, team = 255,
turn_done = false, nturns_idle = 15, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 2,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 18}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 30 times>}, city_style = 1,
units = {list = {nelements = 17, head_link = 0x8842120,
tail_link = 0x868e1a0}}, cities = {list = {nelements = 8,
head_link = 0x892d918, tail_link = 0x83bdd10}}, score = {happy = 7,
content = 13, unhappy = 7, angry = 0, taxmen = 0, scientists = 0,
elvis = 7, wonders = 0, techs = 39, techout = 66, landarea = 250000,
settledarea = 75000, population = 990, cities = 8, units = 15,
pollution = 0, literacy = 0, bnp = 74, mfg = 19, spaceship = 0},
economic = {gold = 19, tax = 10, science = 90, luxury = 0}, research = {
bulbs_last_turn = 66, bulbs_researched = 566, techs_researched = 39,
researching = 51, changed_from = -1, bulbs_researched_before = 202,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\210ÄP \020\f\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35329}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 6585}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\f\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 21305}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 1055}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÈÄP \020,\0\026 \021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47063}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@\020 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 13170}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\001\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 3, bulbs_required = 5023}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210Æ\021 \020\035\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 41339}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2433}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2674}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0À\001 \0\b\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 11101}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 4, bulbs_required = 7093}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 2305}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210@P \0\004\0\024\0\021", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 16457}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021!\002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0\"\0\004\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 8563}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\b\0\004\200", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 12184}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 2, bulbs_required = 3128}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210Å\020$\001\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 36855}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \002\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 39494}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\204\0 \020\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 14475}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\r\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24527}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0Ä\001 \020\030\0\004 \001", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 23309}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210Ä\020 \0,\0\024 \001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28485}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\020 \0\r\004\024 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 29358}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \0\r\f\024 \021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35636}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210ÆQ \020\035@\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 67042}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\210ÀP \0\f\0\026\0\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 22353}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\004", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210À\020 \0\r\0\034 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 27957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b@\0 \0\004\0\024\0\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 9295}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\f\0 \001", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 5834}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\210Æ\021 \020=\0T \001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 49954}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\210ÄQ \020\f\0\226 \021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 42389}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\210ÆQ \020\035\0\226¤\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 61802}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210Æ\021 \022=\fTè\021", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 71844}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0 \0\b\0\004 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 8144}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\210À\021 \002\r\f\024`\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 43462}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0\0\0\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4243}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\004\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 5898}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 51, prev_gold = 11, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 4023, 0, 0, 2262, 0, 0, 0, 0, 0,
0, 0, 319, 0, 49, 0, 4598, 0, 0, 0, 0, 726, 0, 0, 0, 0, 3520, 0, 0,
0, 0, 0, 1237, 0, 0, 2237, 0, 0, 2631, 0, 0, 0, 358, 268, 0, 0, 0,
0, 0, 20181, 0, 2252, 0 <repeats 16 times>, 835, 283, 0, 0, 0, 0, 0,
715, 0, 7611, 38, 0 <repeats 120 times>}, handicap = 0,
skill_level = 7, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-847, 382,
1 <repeats 30 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x870dcb0, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x842ea10 "¨Ï\026@¨Ï\026@¨Ï\026@\001", attribute_block = {
length = 996, data = 0x8c1c260}, debug = false}, {player_no = 3,
name = "Observer", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 83, team = 255,
turn_done = false, nturns_idle = 147, is_alive = false,
is_observer = true, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 64, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8812470, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 4,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 5, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 2, head_link = 0x82b7e00,
tail_link = 0x83bd060}}, est_connections = {list = {nelements = 2,
head_link = 0x82bcdc8, tail_link = 0x83fb6a8}}, game_connections = {
list = {nelements = 2, head_link = 0x82bca78, tail_link = 0x8443890}},
global_advances = {4, 0, 3, 0, 3, 0, 0, 3, 3, 3, 3, 1, 3, 3, 0, 0, 1, 0, 1,
3, 3, 3, 1, 0, 0, 3, 0, 0, 1, 3, 0, 0, 0, 0, 1, 3, 3, 1, 3, 3, 0, 0, 3, 3,
0, 3, 3, 3, 0, 3, 1, 1, 0, 0, 3, 1, 3, 3, 0, 0, 3, 3, 0, 3, 3, 0, 1, 0, 0,
0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1, 0, 3, 3, 1, 0, 3, 3, 3, 3,
0 <repeats 111 times>}, global_wonders = {0 <repeats 44 times>, 269, 0, 0,
0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 140, 0, 269, 0, 0, 140, 0, 0, 276,
0 <repeats 133 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1099054698,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 1, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1\0\0\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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